The following is excerpted from the question-and-answer section of the transcript.
(Questions from industry analysts are provided in full, but answers are omitted - download the transcript to see the full question-and-answer session)
Question: Matthew Andrew Cost - Morgan Stanley - Analyst
: I guess one to start for Andrew. When you think about the temporary slowdown that you saw in FC and then the efforts evidently very successful
to turn it around in January. What ultimately were the main issues in retrospect, how did you fix them? What changes in the game were the most
effective to fix them? And how will that impact how you'll approach future FC games? And then I have one follow-up.
Question: Matthew Andrew Cost - Morgan Stanley - Analyst
: Great. And then, Stuart, if I could ask about some commentary in the press release, there's a comment in here about continued growth in live
services and the launch of some new nonannual titles in fiscal '27. Is that consistent with the long-term growth profile that you shared during the
Investor Day in September, or you expected to consistently outperform the video game market?
Question: Eric Sheridan - Goldman Sachs - Analyst
: Maybe I can ask a 2-parter on Battlefield. Given the approach you took to sort of have the game out in the community, sort of in a beta test over
multiple quarters now, what have been some of the key learnings about how to position Battlefield for creative and commercial success? And how
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MAY 06, 2025 / 9:00PM, EA.OQ - Q4 2025 Electronic Arts Inc Earnings Call
would you compare some of those learnings to prior versions of the games and what you might have learned from bringing the game to market
in prior years?
And the second part would be, is there any way to identify how to think about the growth investments behind Battlefield that may be aligned with
the title's launch in the fiscal '26 guidance just so we can line up elements of supporting growth against the potential for the franchise.
Question: Doug Creutz - TD Cowen - Analyst
: I just wondering if you could talk a bit about how to think about American Football in the coming year. Obviously, College football '25 you had a
huge amount of pent-up demand, and that could create a tough comp depending on a lot of things. But just how are you guys thinking about the
puts and takes for that franchise fiscal year and how to think about potential growth?
Question: Chris Schoell - UBS Equities - Analyst
: Maybe a two-part question. Appreciate you're now guiding in a very dynamic macro environment. To the extent the economy does soften, what
areas of your business do you believe are most macro-sensitive. And any learnings from history that you would point to?
And second question, we've seen your peers announce games at higher price points. How do you think about the pricing power for your own IP?
And could we see you take a similar approach with your own key franchises going forward?
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MAY 06, 2025 / 9:00PM, EA.OQ - Q4 2025 Electronic Arts Inc Earnings Call
Question: Andrew Marok - Raymond James - Analyst
: Now that the big major expected release has moved out of fiscal '26 in the industry. I guess how do you see the rest of the gaming industry
positioning potential releases over the next few months? And how does that impact your thoughts on the competitive landscape for the Battlefield
launch window and subsequent performance expectations?
Question: James Heaney - Jefferies - Analyst
: Maybe, Stuart, you're guiding to some fairly impressive operating leverage in fiscal 2026. Can you just talk about what's specifically driving that?
And if there's anything in particular you'd want to call out? And then I had a follow-up for Andrew.
Question: James Heaney - Jefferies - Analyst
: That's helpful. And then, Andrew, could you just talk about how you're planning to market Madden versus CFP this year along with the MVP bundle?
Just interested to hear your perspective on how important overall bundling is for your sports strategy going forward.
Question: Eric Handler - ROTH Capital Partners - Analyst
: I wonder if you could talk about a little bit about the monetization impact of the World Cup. I know past couple of World Cups, there's been some
like delayed gratification because the World Cup brings people in, they don't necessarily spend right away, but then they spend later. How do we
think about the trajectory with the World Cup? And then also, do you think with the World Cup next year in North America, what do you think that
impact might have on the game itself?
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