The following is excerpted from the question-and-answer section of the transcript.
(Questions from industry analysts are provided in full, but answers are omitted - download the transcript to see the full question-and-answer session)
Question: Robert Berg - Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst
: Just a couple of questions left. The first is, within the guidance, can you talk through whether you're trying to be more prudent than normal across
all of your assumptions, so AAA, back catalog, or just on the free-to-play side? It'd be interesting to hear whether there's any shift in your thoughts
on setting guidance here.
And the second question. You just reiterated you expect double-digit revenue growth over the medium term and it's somewhat reliant on free-to-play.
Are you expecting 1 or 2 of your free-to-play games to become huge or at least significant, which is typically how free-to-play works? Or do you
plan to have kind of more of your launches a little bit more of a moderate contribution? Just trying to gauge the risk here on the free-to-play side.
Question: Robert Berg - Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst
: And just to clarify...
Question: Robert Berg - Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst
: Okay. And...
Question: Robert Berg - Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst
: No, no, no. That's fine. Sorry on the delay. But on the first question, you've mentioned a couple of times there's no contribution from free-to-play
at the top -- the high end of the guidance. I'm a little confused. Do you mean there's no contribution from free-to-play at the bottom end of the
guidance?
Question: Robert Berg - Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst
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