Video Games in Sweden - TF Market Research

Video Games in Sweden

Video Games in Sweden - TF Market Research
Video Games in Sweden
Published Sep 24, 2026
35 pages — Published Sep 24, 2026
Price US$ 990.00  |  Buy this Report Now

About This Report

  
  
Source:
Author:

Euromonitor,

Geographic Regions
Western Europe , Sweden , Europe
Industry
Toys & Juvenile Products
Non-Billable Page Numbers
1
Format:
PDF Adobe Acrobat
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Sections

TitleStarting PageNumber of Pages
Cover Page11
List of Contents and Tables21
Economic Context21
VIDEO GAMES IN SWEDEN31
Video Games in Sweden - Category Analysis41
Key Data Insights41
2025 Developments41
Video games summary41
Key Industry Trends41
VIDEO GAMES IN SWEDEN51
Digitalisation51
Subscriptions & Cloud51
Hardware & Console Cycle51
Industry Performance51
Playstation store reshapes spending as digital takes hold51
Graph - VIDEO GAMES IN SWEDEN61
Xbox game pass shifts value to access over ownership61
Graph - VIDEO GAMES IN SWEDEN71
Switch 2 launch proves enthusiasts absorb premium pricing71
VIDEO GAMES IN SWEDEN81
Graph - Retail rsp SEK million Current81
Graph - Chart 5 Value Sales by Category 202581
VIDEO GAMES IN SWEDEN91
Graph - Retail rsp SEK million Current91
Graph - I -91
Subscriptions and digital libraries reshape value as spend migrates online91
VIDEO GAMES IN SWEDEN101
Recurring spend and access-led models transform publisher strategies101
VIDEO GAMES IN SWEDEN111
Graph - Retail rsp SEK million current % Y-O-Y Growth111
Graph - Chart 7 Forecast Value Sales by Category 2025-2030111
VIDEO GAMES IN SWEDEN121
Graph - Retail SEK million - current Value RSP CAGR 2025-2030121
Competitive Landscape121
Nordisk film ab maintains lead as digital channels tighten competition121
VIDEO GAMES IN SWEDEN131
Chart 8 Company Shares 2025131
Table/Chart: % Share (GBO) - Retail Value RSP - 2025131
Table/Chart: Tabular Data Analysis131
VIDEO GAMES IN SWEDEN141
Channels141
Digital storefronts capture nearly all spend as physical narrows to gifting141
Table/Chart: % Share (LBN) - Retail Value RSP 2025141
Table/Chart: Tabular Data Analysis141
VIDEO GAMES IN SWEDEN151
Graph - Retail Value RSP 2025-2030151
Products151
VIDEO GAMES IN SWEDEN161
Ea play and the nintendo switch 2 illustrate how subscription design and hardware engineering are being reimagined161
Platform consolidation and the marginalisation of physical retail structurally concentrate commercial returns among ecosystem operators161
Economic Context161
VIDEO GAMES IN SWEDEN171
Political171
Graph - Economic171
Technological171
Graph - Chart 12 Real Gdp Growth 2020-2030171
VIDEO GAMES IN SWEDEN181
Graph - Inflation181
Consumer Context181
Population181
Graph - Chart 14 Consumer Context for Video Games181
Income and Expenditure181
Lifestyles181
VIDEO GAMES IN SWEDEN191
Graph - Growth %191
Graph - Chart 16 Consumer Expenditure 2020-2030191
VIDEO GAMES IN SWEDEN201
Graph - Population by Generation Share of total population %201
Country Reports Disclaimer201
Toys and Games in Sweden - Industry Overview211
Executive Summary211
2025 developments211
Key Data Insights211
Key Industry Trends211
VIDEO GAMES IN SWEDEN221
Digitalisation221
Graph - Kidults & Collectors221
Sustainability221
Industry Performance221
Playstation drives digital spending as physical toys premiumise221
Graph - VIDEO GAMES IN SWEDEN231
Lego and labubu attract adults as learning and sustainability become baseline231
VIDEO GAMES IN SWEDEN241
Graph - Chart 20 Brio Fsc-Certified Toys241
Graph - Chart 21 Value Sales 2020-2030241
VIDEO GAMES IN SWEDEN251
Graph - Retail rsp SEK million Current251
What's Next?251
Digital-first spending and premiumisation reshape value creation251
VIDEO GAMES IN SWEDEN261
Kidult demand and e-commerce maturity accelerate digital transformation261
Recurring revenue and values-driven consumption redefine business priorities261
VIDEO GAMES IN SWEDEN271
Graph - Chart 23 Forecast Value Sales 2020-2030271
Graph - Chart 24 Forecast Value Sales by Category 2025-2030271
Graph - VIDEO GAMES IN SWEDEN281
Competitive Landscape281
Nordisk film ab outpaces rivals as digital focus accelerates281
VIDEO GAMES IN SWEDEN291
Graph - Chart 26 Brand Shares 2025291
Table/Chart: % Share (GBO) = Retail Value RSP = 2025291
Table/Chart: Tabular Data Analysis291
VIDEO GAMES IN SWEDEN301
Channels301
Retail e-commerce outpaces physical retail as omnichannel redefines shopping301
Table/Chart: % Share (LBN) - Retail Value RSP - 2025301
Table/Chart: Tabular Data Analysis301
VIDEO GAMES IN SWEDEN311
Graph - Retail Value RSP 2025-2030311
Products311
VIDEO GAMES IN SWEDEN321
Platform consolidation and retail channel restructuring concentrate commercial returns among integrated operators321
VIDEO GAMES IN SWEDEN331
Political331
Graph - Economic331
Technological331
Graph - Real GDP Growth %331
VIDEO GAMES IN SWEDEN341
Inflation341
Graph - Annual Rates of Inflation %341
Consumer Context341
Population341
Graph - Chart 31 Consumer Context for Toys and Games341
Income and Expenditure341
Lifestyles341
VIDEO GAMES IN SWEDEN351
Graph - Growth %351
Graph - Chart 33 Consumer Expenditure 2020-2030351
VIDEO GAMES IN SWEDEN361
Graph - Population by Generation Share of total population %361
Country Reports Disclaimer361

Table Of Contents

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Cite this Report

  
MLA:
  
APA:
TF Market Research. (2026). Video Games in Sweden Sep 24, 2026. New York, NY: Alacra Store. Retrieved Nov 11, 2026 from <http://www.alacrastore.com/storecontent/Thomson-Reuters-Market-Research/Video-Games-in-Sweden-Euromonitor-International-Ltd-125385059>
  
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