Video Games in Romania - TF Market Research

Video Games in Romania

Video Games in Romania - TF Market Research
Video Games in Romania
Published Aug 13, 2026
37 pages — Published Aug 13, 2026
Price US$ 990.00  |  Buy this Report Now

About This Report

  
  
Source:
Author:

Euromonitor,

Geographic Region
Romania
Industry
Toys & Juvenile Products
Non-Billable Page Numbers
1
Format:
PDF Adobe Acrobat
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Sections

TitleStarting PageNumber of Pages
Cover Page11
List of Contents and Tables21
VIDEO GAMES IN ROMANIA31
Video Games in Romania - Category Analysis41
Key Data Insights41
2025 Developments41
Video games summary41
Key Industry Trends41
VIDEO GAMES IN ROMANIA51
Digitalisation51
Subscriptions & Cloud51
Hardware & Console Cycle51
Industry Performance51
Steam and digital storefronts accelerate software-led growth51
Chart 2 Steam Leads Romania's Shift to Digital, Discount-Led PC Gaming51
Graph - VIDEO GAMES IN ROMANIA61
Subscriptions and cloud access reinforce value-oriented gaming61
Promotional events increasingly shape hardware purchasing cycles61
VIDEO GAMES IN ROMANIA71
Graph - Chart 3 Value Sales 2020-203071
Graph - Chart 4 Value Sales by Category 202571
VIDEO GAMES IN ROMANIA81
Graph - Retail rsp RON million Current81
What's Next?81
Digital-first strategies are set to capture an expanding value pool81
VIDEO GAMES IN ROMANIA91
Chart 5 Analyst Insight for Video Games91
Recurring spending is forecast to become the dominant source of value91
Promotion-led distribution is anticipated to define competitive success91
VIDEO GAMES IN ROMANIA101
Graph - Retail rsp RON million current - % Y-O-Y Growth101
Graph - Chart 7 Forecast Value Sales by Category 2025-2030101
Graph - VIDEO GAMES IN ROMANIA111
Competitive Landscape111
VIDEO GAMES IN ROMANIA121
Digital ecosystems and promotional campaigns intensify competition121
Graph - Chart 8 Company Shares 2025121
VIDEO GAMES IN ROMANIA131
Table/Chart: % Share (GBO) = Retail Value RSP = 2025131
Table/Chart: Tabular Data Analysis131
Table/Chart: % Share (LBN) - Retail Value RSP 2025131
VIDEO GAMES IN ROMANIA141
Channels141
Altex and emag.ro drive event-led digital purchasing141
Promotional campaigns reinforce software and subscription spending141
VIDEO GAMES IN ROMANIA151
Graph - Retail Value RSP 2025-2030151
Products151
Deep discounting and digital access redefine product innovation151
VIDEO GAMES IN ROMANIA161
Economic Context161
VIDEO GAMES IN ROMANIA171
Political171
Graph - Economic171
Technological171
Graph - Chart 12 Real Gdp Growth 2020-2030171
VIDEO GAMES IN ROMANIA181
Graph - Annual Rates of Inflation %181
Consumer Context181
Population181
Graph - Chart 14 Consumer Context for Video Games181
Graph - Income and Expenditure181
Lifestyles181
Graph - VIDEO GAMES IN ROMANIA191
Graph - Chart 16 Consumer Expenditure 2020-2030191
VIDEO GAMES IN ROMANIA201
Graph - Share of total population %201
Country Reports Disclaimer201
Toys and Games in Romania - Industry Overview211
Executive Summary211
2025 developments211
Key Data Insights211
Key Industry Trends211
Digitalisation211
Graph - Chart 18 Key Industry Trends for Toys and Games211
Kidults & Collectors211
Channels211
VIDEO GAMES IN ROMANIA221
Industry Performance221
Steam and e-commerce platforms drive digital-first, value-led growth221
Graph - Chart 19 Steam Leads Romania's Shift to Digital, Discount-Led PC Gaming221
Lego's adult-focused strategy reinforces demand for premium play221
VIDEO GAMES IN ROMANIA231
Social platforms increasingly shape discovery and purchasing behaviour231
Graph - Chart 20 Value Sales 2020-2030231
VIDEO GAMES IN ROMANIA241
Graph - Retail rsp RON million - Current241
What's Next?241
Digital-first purchasing is set to sustain Rating category growth241
VIDEO GAMES IN ROMANIA251
Chart 22 Analyst Insight for Toys and Games251
Premium and adult-oriented products are expected to drive value creation in traditional toys and games251
VIDEO GAMES IN ROMANIA261
Graph - Retail rsp RON million current % Y-O-Y Growth261
Graph - Chart 24 Forecast Value Sales by Category 2025-2030261
Graph - VIDEO GAMES IN ROMANIA271
Competitive Landscape271
Lego leads a fragmented market as digital publishers compete for value271
VIDEO GAMES IN ROMANIA281
Digital ecosystems, premium launches and viral trends intensify competition281
Graph - Chart 25 Company Shares 2025281
VIDEO GAMES IN ROMANIA291
Table/Chart: % Share (GBO) = Retail Value RSP = 2025291
Table/Chart: Tabular Data Analysis291
VIDEO GAMES IN ROMANIA301
Channels301
Emag.ro and digital platforms accelerate the shift to e-commerce301
Table/Chart: % Share (LBN) - Retail Value RSP 2025301
Table/Chart: Tabular Data Analysis301
VIDEO GAMES IN ROMANIA311
Social discovery and promotional intensity increasingly shape purchasing behaviour311
Graph - Chart 27 Retail Channels 2020-2025311
VIDEO GAMES IN ROMANIA321
Graph - Retail Value RSP 2025-2030321
Products321
Digital access and collector demand broaden product innovation321
VIDEO GAMES IN ROMANIA331
Recurring access and collectability create new value pools331
VIDEO GAMES IN ROMANIA341
Chart 29 The 2025 Kendama Craze Shows Social Media and Marketplaces Driving Romanian Toy Demand341
Economic Context341
VIDEO GAMES IN ROMANIA351
Political351
Graph - Economic351
Technological351
Graph - Chart 31 Real Gdp Growth 2020-2030351
VIDEO GAMES IN ROMANIA361
Graph - Annual Rates of Inflation %361
Consumer Context361
Population361
Graph - Chart 33 Consumer Context for Toys and Games361
Graph - Income and Expenditure361
Lifestyles361
Graph - VIDEO GAMES IN ROMANIA371
Graph - Chart 35 Consumer Expenditure 2020-2030371
VIDEO GAMES IN ROMANIA381
Graph - Share of total population %381
Country Reports Disclaimer381

Table Of Contents

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MLA:
  
APA:
TF Market Research. (2026). Video Games in Romania Aug 13, 2026. New York, NY: Alacra Store. Retrieved Nov 11, 2026 from <http://www.alacrastore.com/storecontent/Thomson-Reuters-Market-Research/Video-Games-in-Romania-Euromonitor-International-Ltd-124220239>
  
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