Toys and Games in Romania - TF Market Research

Toys and Games in Romania

Toys and Games in Romania - TF Market Research
Toys and Games in Romania
Published Aug 13, 2026
56 pages — Published Aug 13, 2026
Price US$ 2,100.00  |  Buy this Report Now

About This Report

  
  
Source:
Author:

Euromonitor,

Geographic Region
Romania
Industry
Toys & Juvenile Products
Non-Billable Page Numbers
1
Format:
PDF Adobe Acrobat
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Sections

TitleStarting PageNumber of Pages
Cover Page11
List of Contents and Tables21
TOYS AND GAMES IN ROMANIA31
Economic Context41
Consumer Context41
Toys and Games in Romania - Industry Overview51
Executive Summary51
2025 developments51
Key Data Insights51
Key Industry Trends51
Graph - Digitalisation51
Kidults & Collectors51
Channels51
TOYS AND GAMES IN ROMANIA61
Industry Performance61
Steam and e-commerce platforms drive digital-first, value-led growth61
Graph - Chart 2 Steam Leads Romania's Shift to Digital, Discount-Led PC Gaming61
Lego's adult-focused strategy reinforces demand for premium play61
TOYS AND GAMES IN ROMANIA71
Social platforms increasingly shape discovery and purchasing behaviour71
Graph - Chart 3 Value Sales 2020-203071
TOYS AND GAMES IN ROMANIA81
Graph - Retail rsp RON million - Current81
What's Next?81
Digital-first purchasing is set to sustain Rating category growth81
TOYS AND GAMES IN ROMANIA91
Chart 5 Analyst Insight for Toys and Games91
Premium and adult-oriented products are expected to drive value creation in traditional toys and games91
TOYS AND GAMES IN ROMANIA101
Graph - Retail rsp RON million current % Y-O-Y Growth101
Graph - Chart 7 Forecast Value Sales by Category 2025-2030101
Graph - TOYS AND GAMES IN ROMANIA111
Competitive Landscape111
Lego leads a fragmented market as digital publishers compete for value111
TOYS AND GAMES IN ROMANIA121
Digital ecosystems, premium launches and viral trends intensify competition121
Graph - Chart 8 Company Shares 2025121
TOYS AND GAMES IN ROMANIA131
Graph - Chart 9 Brand Shares 2025131
Table/Chart: % Share (GBO) = Retail Value RSP = 2025131
Table/Chart: Tabular Data Analysis131
TOYS AND GAMES IN ROMANIA141
Channels141
Emag.ro and digital platforms accelerate the shift to e-commerce141
Table/Chart: % Share (LBN) - Retail Value RSP 2025141
Table/Chart: Tabular Data Analysis141
TOYS AND GAMES IN ROMANIA151
Social discovery and promotional intensity increasingly shape purchasing behaviour151
Graph - Chart 10 Retail Channels 2020-2025151
TOYS AND GAMES IN ROMANIA161
Graph - Retail Value RSP 2025-2030161
Products161
Digital access and collector demand broaden product innovation161
TOYS AND GAMES IN ROMANIA171
Chart 11 Lego Anchors Romania's Move to Higher-Value, Collector-Led Construction171
Recurring access and collectability create new value pools171
TOYS AND GAMES IN ROMANIA181
Chart 12 The 2025 Kendama Craze Shows Social Media and Marketplaces Driving Romanian Toy Demand181
Economic Context181
TOYS AND GAMES IN ROMANIA191
Political191
Graph - Economic191
Technological191
Graph - Chart 14 Real Gdp Growth 2020-2030191
TOYS AND GAMES IN ROMANIA201
Graph - Annual Rates of Inflation %201
Consumer Context201
Population201
Graph - Chart 16 Consumer Context for Toys and Games201
Graph - Income and Expenditure201
Lifestyles201
Graph - TOYS AND GAMES IN ROMANIA211
Graph - Chart 18 Consumer Expenditure 2020-2030211
Graph - TOYS AND GAMES IN ROMANIA221
Country Reports Disclaimer221
Traditional Toys and Games in Romania - Category Analysis231
Key Data Insights231
2025 Developments231
Traditional toys and games summary231
TOYS AND GAMES IN ROMANIA241
Classic Reimagined241
Graph - Social-Commerce Drops241
Local Culture Play241
Industry Performance241
Social commerce creates rapid demand shifts and rewards supply-chain agility241
TOYS AND GAMES IN ROMANIA251
Graph - Chart 21 Kendama Popularity Fuelled by Social Media Craze251
TOYS AND GAMES IN ROMANIA261
Graph - Chart 22 Value Sales 2020-2030261
Graph - TOYS AND GAMES IN ROMANIA271
What's Next?271
Eu safety regulations are set to reshape competitive dynamics as digital passports and substance bans phase out non-compliant products271
TOYS AND GAMES IN ROMANIA281
TOYS AND GAMES IN ROMANIA291
Graph - Chart 25 Forecast Value Sales 2020-2030291
Graph - Chart 26 Forecast Value Sales by Category 2025-2030291
TOYS AND GAMES IN ROMANIA301
Graph - Retail RON million current Value RSP CAGR 2025-2030301
Competitive Landscape301
Lego widens its lead as collector demand reshapes the competitive landscape301
TOYS AND GAMES IN ROMANIA311
Adult demand and niche innovation create new competitive opportunities311
Graph - Chart 27 Company Shares 2025311
TOYS AND GAMES IN ROMANIA321
Table/Chart: % Share (GBO) = Retail Value RSP = 2025321
Table/Chart: Tabular Data Analysis321
TOYS AND GAMES IN ROMANIA331
Channels331
Jumbo expands large-format retail while specialist stores maintain leadership331
Table/Chart: % Share (LBN) - Retail Value RSP # 2025331
Table/Chart: Tabular Data Analysis331
TOYS AND GAMES IN ROMANIA341
E-commerce and omnichannel retail accelerate convenience-led purchasing341
Graph - Chart 29 Retail Channels 2020-2025341
TOYS AND GAMES IN ROMANIA351
Graph - Retail Value RSP 2020-2025351
Products351
Social commerce and localisation reshape product development351
TOYS AND GAMES IN ROMANIA361
Quality, safety and adult participation reshape commercial priorities361
TOYS AND GAMES IN ROMANIA371
Economic Context371
Political371
Graph - Economic371
Technological371
Graph - TOYS AND GAMES IN ROMANIA381
Graph - Chart 33 Inflation 2020-2030381
Graph - TOYS AND GAMES IN ROMANIA391
Income and Expenditure391
Graph - Lifestyles391
Graph - Chart 35 Population 2020-2030391
TOYS AND GAMES IN ROMANIA401
Graph - Share of total population %401
Country Reports Disclaimer401
Video Games in Romania - Category Analysis411
Key Data Insights411
2025 Developments411
Video games summary411
Key Industry Trends411
TOYS AND GAMES IN ROMANIA421
Digitalisation421
Subscriptions & Cloud421
Hardware & Console Cycle421
Industry Performance421
Steam and digital storefronts accelerate software-led growth421
Graph - TOYS AND GAMES IN ROMANIA431
Subscriptions and cloud access reinforce value-oriented gaming431
Promotional events increasingly shape hardware purchasing cycles431
TOYS AND GAMES IN ROMANIA441
Graph - Chart 39 Value Sales 2020-2030441
Graph - Chart 40 Value Sales by Category 2025441
TOYS AND GAMES IN ROMANIA451
Graph - Retail rsp RON million Current451
Digital-first strategies are set to capture an expanding value pool451
TOYS AND GAMES IN ROMANIA461
Chart 41 Analyst Insight for Video Games461
Recurring spending is forecast to become the dominant source of value461
Promotion-led distribution is anticipated to define competitive success461
TOYS AND GAMES IN ROMANIA471
Graph - Retail rsp RON million current - % Y-O-Y Growth471
Graph - Chart 43 Forecast Value Sales by Category 2025-2030471
Graph - TOYS AND GAMES IN ROMANIA481
Competitive Landscape481
TOYS AND GAMES IN ROMANIA491
Digital ecosystems and promotional campaigns intensify competition491
Graph - Chart 44 Company Shares 2025491
TOYS AND GAMES IN ROMANIA501
Chart 45 Brand Shares 2025501
Table/Chart: % Share (GBO) = Retail Value RSP = 2025501
Table/Chart: Tabular Data Analysis501
Table/Chart: % Share (LBN) - Retail Value RSP 2025501
TOYS AND GAMES IN ROMANIA511
Channels511
Altex and emag.ro drive event-led digital purchasing511
Promotional campaigns reinforce software and subscription spending511
TOYS AND GAMES IN ROMANIA521
Graph - Retail Value RSP 2025-2030521
Products521
Deep discounting and digital access redefine product innovation521
TOYS AND GAMES IN ROMANIA531
Promotions, subscriptions and digital ecosystems reshape value creation531
Economic Context531
TOYS AND GAMES IN ROMANIA541
Political541
Graph - Economic541
Technological541
Graph - Chart 48 Real Gdp Growth 2020-2030541
TOYS AND GAMES IN ROMANIA551
Graph - Annual Rates of Inflation %551
Consumer Context551
Population551
Graph - Chart 50 Consumer Context for Video Games551
Graph - Income and Expenditure551
Lifestyles551
Graph - TOYS AND GAMES IN ROMANIA561
Graph - Chart 52 Consumer Expenditure 2020-2030561
Graph - TOYS AND GAMES IN ROMANIA571
Country Reports Disclaimer571

Table Of Contents

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Cite this Report

  
MLA:
TF Market Research. "Toys and Games in Romania" Aug 13, 2026. Alacra Store. Nov 11, 2026. <http://www.alacrastore.com/storecontent/Thomson-Reuters-Market-Research/Toys-and-Games-in-Romania-Euromonitor-International-Ltd-124220249>
  
APA:
TF Market Research. (2026). Toys and Games in Romania Aug 13, 2026. New York, NY: Alacra Store. Retrieved Nov 11, 2026 from <http://www.alacrastore.com/storecontent/Thomson-Reuters-Market-Research/Toys-and-Games-in-Romania-Euromonitor-International-Ltd-124220249>
  
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