Sections
Title | Starting Page | Number of Pages |
---|
COVER | 1 | 3 |
PLUNKETT S SPORTS INDUSTRY ALMANAC 2017 | 4 | 4 |
CONTENTS | 8 | 2 |
INTRODUCTION | 10 | 2 |
HOW TO USE THIS BOOK | 12 | 3 |
Chapter 1 MAJOR TRENDS AFFECTING THE SPORTS INDUSTRY | 15 | 27 |
1) Introduction to the Sports Industry | 16 | 1 |
2) NFL (National Football League): The Biggest Money in U.S. Sports | 17 | 2 |
3) Broadcasting Fees, Digital Access and Investment Savvy Boost MLB (Major League Baseball) | 19 | 1 |
4) NBA (National Basketball Association) Regroups Under New Contract | 20 | 1 |
5) NHL (National Hockey League) Team Differences Result in Financial Haves and Have-Nots | 21 | 1 |
6) NASCAR s Best Teams Require Massive Investment | 22 | 1 |
7) Television Rights Contracts Bring in Lucrative Revenues for Major Sports Leagues | 22 | 1 |
8) Soccer (Football) Leagues in the U.S.and Europe Reap Significant Revenues and Sponsorships | 23 | 1 |
9) New Sports Stadiums Proliferate | 24 | 1 |
10) NCAA College Sports Are Big Revenue Earners | 24 | 2 |
11) PGA (Professional Golf Association) Tournaments Grow in International Markets/Golf Returns to the Olympics | 26 | 1 |
12) Fantasy Sports Post Growth, with 57.4 Million Players | 27 | 1 |
13) eSports: Electronic Games Become Spectator Sports | 28 | 1 |
14) Sports Equipment Manufacturers Offer the Latest High-Tech Advantages | 28 | 1 |
15) Wearable Sensors Track Exercise Data/Apparel and Shoe Manufacturers Adopt Technologies | 29 | 2 |
16) Lacrosse Is Among the Fastest-Growing Team Sports in America | 31 | 1 |
17) Sports Agents Become Indispensable/Sports Marketing Booms in China | 31 | 1 |
18) New Video Game Console Technologies and Features Boost Sales | 32 | 3 |
19) Virtual Reality and 3-D Games Create Opportunities for the Tech Industry/Immersion Games to Grow | 35 | 1 |
20) Gym Memberships Continue to Rise | 35 | 1 |
21) Hiking, Walking and Running The Least Expensive Sports Draw the Most Participants | 36 | 1 |
22) Bicycle Sharing Grows in Major Cities, But Financial Outlook Is Poor | 36 | 1 |
23) Aging Baby Boomers Will Cause Significant Changes in the Leisure Sector, Including Sports and Activity-Based Travel | 37 | 1 |
24) Athletic Footwear Sales Boom, Drawing Big Names from Athletes to Designers | 38 | 1 |
25) The Vast Majority of Shoes Sold in the U.S. Are Made Elsewhere | 39 | 1 |
26) Flyknit May Revolutionize Manufacture of Shoes | 39 | 1 |
27) Exercise Apparel Sales Rise/Athleisure Clothing Sales Soar | 40 | 1 |
28) Nanotechnology Has a Growing Role in Sports Equipment | 40 | 1 |
29) Sports Equipment and Social Media Converge | 41 | 1 |
Chapter 2 SPORTS INDUSTRY STATISTICS | 42 | 12 |
Sports Industry Statistics and Market Size Overview | 43 | 1 |
Estimated Size of the Entire Sports Industry, U.S. 2005-2015 | 44 | 1 |
Selected U.S. Sports Industry Revenues: 2009-2015 | 45 | 1 |
Sports Industry, Estimated Sources of Revenue &Expenses, U.S.: 2010-2014 | 46 | 1 |
U.S. Spectator Sports, Performing Arts &Related Industries, Breakdown of Expenses: 2009-2014 | 47 | 1 |
Estimated Annual Sporting Goods Stores Retail Sales,Inventories &Purchases: 2006-2014 | 48 | 1 |
Estimated Monthly Sporting Goods Stores Retail Sales: 1992-March 2016 | 49 | 1 |
Exports of Sporting &Athletic Equipment, U.S.: 2010-Q1 2016 | 50 | 1 |
Imports of Sporting &Athletic Equipment, U.S.: 2010-Q1 2016 | 51 | 1 |
Overview of the Media Contracts of the Four Big Sports | 52 | 1 |
Sports Industry Employment by Business Type, U.S.: 2012-2016 | 53 | 1 |
Chapter 3 IMPORTANT SPORTS INDUSTRY CONTACTS | 54 | 28 |
Chapter 4 THE SPORTS 350: WHO THEY ARE AND HOW THEY WERE CHOSEN | 82 | 393 |
INDEX OF COMPANIES WITHIN INDUSTRY GROUPS | 83 | 10 |
ALPHABETICAL INDEX | 93 | 3 |
INDEX OF U.S. HEADQUARTERS LOCATION BY STATE | 96 | 4 |
INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY | 100 | 1 |
Individual Profiles On Each Of THE SPORTS 350 | 101 | 374 |
ADDITIONAL INDEXES | 475 | 22 |
INDEX OF FIRMS NOTED AS HOT SPOTS FOR ADVANCEMENT FOR WOMEN &MINORITIES | 476 | 2 |
INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS | 478 | 19 |
A Short Sports Industry Glossary | 497 | 11 |