Sections
Title | Starting Page | Number of Pages |
---|
Cover | 1 | 8 |
CONTENTS | 9 | 2 |
Glossary | 11 | 20 |
INTRODUCTION | 31 | 2 |
HOW TO USE THIS BOOK | 33 | 4 |
Chapter 1 | 37 | 18 |
Introduction to the Games, Apps and Social Media Industry | 37 | 2 |
User Generated Content Drives Social Media and Generates Ad Revenues | 39 | 2 |
Social Media Privacy Concerns Plague the Industry | 41 | 1 |
Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready | 42 | 1 |
New Platforms Revolutionize Electronic Games/Microsoft s New Kinect Raises the Standard | 43 | 2 |
3-D Games Open New Opportunities/Some Safety Concerns Arise | 45 | 1 |
Apple s iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment | 45 | 1 |
Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple s iPad | 46 | 1 |
Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices | 47 | 1 |
Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online | 48 | 1 |
Multi-Player Gaming (MMORPGs) is Strong Worldwide | 49 | 1 |
Virtual Worlds Open Up New Revenue Sources | 49 | 1 |
Online Play/Social Gaming on the Rise | 50 | 1 |
TV over IP TV Networks, Cable Companies and Web Sites Converge | 51 | 1 |
Apple Rules in Apps/Android Plays Catch-up | 52 | 1 |
Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success | 53 | 2 |
Chapter 2 | 55 | 16 |
Games, Apps and Social Media Industry Overview | 56 | 1 |
Top 10 Social Networking Websites: May 2011 | 57 | 1 |
Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010 | 58 | 1 |
Top 10 PC Game Titles Played, U.S. - December 2010 | 59 | 1 |
Top Console Usage, U.S.-December 2010 | 60 | 1 |
Top 5 Search Engines, U.S.: May 2011 | 61 | 1 |
Cellular &Other Wireless Telecommunications, Estimated Sources of Revenue &Expenses, U.S.: 2006-2009 | 62 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.: 2003-2010 | 63 | 1 |
Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2006-2009 | 64 | 1 |
Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009 | 65 | 1 |
Internet Publishing &Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2006-2009 | 66 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2007-2009 | 67 | 1 |
Wireless Standards &Speeds | 68 | 1 |
Common Internet Activities, U.S. | 69 | 1 |
Common Daily Internet Activities, U.S. | 70 | 1 |
Chapter 3 | 71 | 24 |
Chapter 4 | 95 | 214 |
INDUSTRY LIST, WITH CODES | 96 | 1 |
INDEX OF COMPANIES WITHIN INDUSTRY GROUPS | 97 | 5 |
ALPHABETICAL INDEX | 102 | 2 |
INDEX OF U.S. HEADQUARTERS LOCATION BY STATE | 104 | 1 |
INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY | 105 | 2 |
INDEX BY REGIONS OF THE U.S.WHERE THE FIRMS HAVE LOCATIONS | 107 | 3 |
INDEX OF FIRMS WITH INTERNATIONAL OPERATIONS | 110 | 2 |
Individual Data Profiles On Each Of THE GAMES, APPS &SOCIAL MEDIA 200 | 112 | 197 |
ADDITIONAL INDEXES | 309 | 16 |
INDEX OF FIRMS NOTED AS HOT SPOTS FOR ADVANCEMENT FOR WOMEN &MINORITIES | 310 | 1 |
INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS | 311 | 14 |