Plunkett's Games, Apps and Social Media Industry Almanac 2012 - Plunkett Research

Plunkett's Games, Apps and Social Media Industry Almanac 2012

Plunkett's Games, Apps and Social Media Industry Almanac 2012 - Plunkett Research
Plunkett's Games, Apps and Social Media Industry Almanac 2012
Published Jun 14, 2011
324 pages — Published Jun 14, 2011
Price US$ 299.99  |  Buy this Report Now

About This Report

  
Abstract:

Three of the most exciting areas in the world of information technology have tremendous synergies and are closely connected in the worlds of information and entertainment: electronic games, mobile apps and social media. Competition continues to heat up as mergers and acquisitions create international mega-firms, and hundreds of millions of people connect worldwide via online gaming platforms and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing. Games are growing in two channels at once: online and offline. While multi-player games online are vastly popular, game machine manufacturers such as Microsoft, Sony and Nintendo continue to introduce big breakthroughs in handsets that keep players excited, including the new move towards 3D. Meanwhile, apps are changing the shape of the mobile and wireless industry. This carefully-researched book is a complete market research and business intelligence tool - everything you need to know about the business of games, apps and social media. The book includes our analysis of games, apps and social media industry trends; dozens of statistical tables; an industry glossary; a database of industry associations and professional organizations; and our in-depth profiles of more than 300 of the world's leading companies, both in the U.S. and abroad. Purchasers will find a form in the book enabling them to register for 1-year, 1-seat online access to tools at Plunkett Research Online, including the ability to view the market research/industry trends section and industry statistics. You have access, at no additional charge, to the very latest data posted to Plunkett Research Online. Online tools enable you to search and view selected companies, and then export selected company contact data, including executive names. You'll find a complete overview, industry analysis and market research report in one superb, value-priced package.

  
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978-1-60879-905-3
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ALIFE.OB=US
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AOL=US
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ARLUF=US
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ATVI=US
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BETM.OB=US
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BIDU=US
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BYI=US
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COOL=US
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CYOU=US
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DELL=US
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Format:
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Sections

TitleStarting PageNumber of Pages
Cover18
CONTENTS92
Glossary1120
INTRODUCTION312
HOW TO USE THIS BOOK334
Chapter 13718
Introduction to the Games, Apps and Social Media Industry372
User Generated Content Drives Social Media and Generates Ad Revenues392
Social Media Privacy Concerns Plague the Industry411
Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready421
New Platforms Revolutionize Electronic Games/Microsoft s New Kinect Raises the Standard432
3-D Games Open New Opportunities/Some Safety Concerns Arise451
Apple s iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment451
Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple s iPad461
Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices471
Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online481
Multi-Player Gaming (MMORPGs) is Strong Worldwide491
Virtual Worlds Open Up New Revenue Sources491
Online Play/Social Gaming on the Rise501
TV over IP TV Networks, Cable Companies and Web Sites Converge511
Apple Rules in Apps/Android Plays Catch-up521
Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success532
Chapter 25516
Games, Apps and Social Media Industry Overview561
Top 10 Social Networking Websites: May 2011571
Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010581
Top 10 PC Game Titles Played, U.S. - December 2010591
Top Console Usage, U.S.-December 2010601
Top 5 Search Engines, U.S.: May 2011611
Cellular &Other Wireless Telecommunications, Estimated Sources of Revenue &Expenses, U.S.: 2006-2009621
Number of Business &Residential High Speed Internet Lines, U.S.: 2003-2010631
Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2006-2009641
Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009651
Internet Publishing &Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2006-2009661
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2007-2009671
Wireless Standards &Speeds681
Common Internet Activities, U.S.691
Common Daily Internet Activities, U.S.701
Chapter 37124
Chapter 495214
INDUSTRY LIST, WITH CODES961
INDEX OF COMPANIES WITHIN INDUSTRY GROUPS975
ALPHABETICAL INDEX1022
INDEX OF U.S. HEADQUARTERS LOCATION BY STATE1041
INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY1052
INDEX BY REGIONS OF THE U.S.WHERE THE FIRMS HAVE LOCATIONS1073
INDEX OF FIRMS WITH INTERNATIONAL OPERATIONS1102
Individual Data Profiles On Each Of THE GAMES, APPS &SOCIAL MEDIA 200112197
ADDITIONAL INDEXES30916
INDEX OF FIRMS NOTED AS HOT SPOTS FOR ADVANCEMENT FOR WOMEN &MINORITIES3101
INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS31114

Table Of Contents

Plunkett Research—Plunkett Research, Ltd., established in 1985, is a leading provider of business and industry information to the corporate, library, academic and government markets. We specialize in market research that analyzes industry trends, provides competitive intelligence and determines the scope and qualities of market leaders.

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Cite this Report

  
MLA:
Plunkett Research. "Plunkett's Games, Apps and Social Media Industry Almanac 2012" Jun 14, 2011. Alacra Store. May 14, 2025. <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-and-Social-Media-Industry-Almanac-2012-2082-888>
  
APA:
Plunkett Research. (2011). Plunkett's Games, Apps and Social Media Industry Almanac 2012 Jun 14, 2011. New York, NY: Alacra Store. Retrieved May 14, 2025 from <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-and-Social-Media-Industry-Almanac-2012-2082-888>
  
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