Sections
Title | Starting Page | Number of Pages |
---|
COVER | 1 | 2 |
PLUNKETT S GAMES, APPS &SOCIAL MEDIA INDUSTRY TRENDS &STATISTICS 2015 | 3 | 3 |
CONTENTS | 6 | 1 |
Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS &SOCIAL MEDIA INDUSTRY | 7 | 22 |
1) Introduction to the Games, Apps and Social Media Industry | 7 | 3 |
2) User Generated Content Drives Social Media and Generates Ad Revenues | 10 | 1 |
3) Online Advertising Becomes More Targeted, Takes 25% Share of U.S. Advertising Market | 11 | 3 |
4) Social Media Privacy Concerns Plague the Industry | 14 | 1 |
5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready | 14 | 2 |
6) New Electronic Game Consoles Help Revive Sales | 16 | 3 |
7) 3-D Games Open New Opportunities/Immersion Games Offer Virtual Reality | 19 | 1 |
8) PC Sales Drop While Tablet and Smartphone Sales Soar/eBook Sales Grow | 20 | 1 |
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices | 21 | 1 |
10) Fantasy Sports Post Growth, Creating $3.6 Billion in Revenue | 22 | 1 |
11) Online and Mobile Game Playing Booms/Multi-Player Gaming (MMORPG) is Strong Worldwide | 23 | 1 |
12) Virtual Worlds Open Up New Revenue Sources for Games Publishers | 24 | 1 |
13) App Revenues Approach $26 Billion | 25 | 1 |
14) Wireless Devices are Fastest Growing Platform for Electronic Games | 26 | 1 |
15) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows | 26 | 2 |
16) Gamification: Games Technology Boosts Education and Training | 28 | 1 |
Chapter 2 GAMES, APPS &SOCIAL MEDIA INDUSTRY STATISTICS | 29 | 18 |
Games, Apps and Social Media Industry Overview | 30 | 1 |
Internet Usage Demographics, U.S.: 2014 | 31 | 1 |
Top 10 Social Networking Websites: May 2014 | 32 | 1 |
Percent of Internet Users who Use Social Networking Sites, U.S.: 2013 | 33 | 1 |
Top 5 Search Engines, U.S.: May 2014 | 34 | 1 |
Home Broadband Adoption Demographics, U.S.: 2013 | 35 | 1 |
Smartphone Adoption Demographics, U.S.: 2014 | 36 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.: 2008-2013 | 37 | 1 |
Number of Business &Residential High Speed Internet Lines, by Speed, U.S.: 2009-2012 | 38 | 1 |
Quarterly Software Publishing Industry Revenues, U.S.: 1st Quarter 2013-1st Quarter 2014 | 39 | 1 |
Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses: 2008-2013 | 40 | 1 |
Software Publishing Industry, U.S.: Estimated Operating Expenses: 2008-2012 | 41 | 1 |
Wireless Telecommunications Carriers (except Satellite), U.S.: Estimated Sources of Revenue &Expenses: 2010-2013 | 42 | 1 |
Internet Publishing &Broadcasting &Web Search Portals, U.S.: Estimated Sources of Revenue &Expenses: 2008-2013 | 43 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2008-2013 | 44 | 1 |
Wireless Standards &Speeds | 45 | 2 |