Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2014 - Plunkett Research

Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2014

Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2014 - Plunkett Research
Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2014
Published Aug 12, 2013
48 pages — Published Aug 12, 2013
Price US$ 199.99  |  Buy this Report Now

About This Report

  
Abstract:

PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY TRENDS & STATISTICS 2014
Key Features:
-Industry trends analysis, market data and competitive intelligence
-Market forecasts and Industry Statistics
-Link to our 5-minute video overview of this industry
Pages: 48
Statistical Tables Provided: 16
Geographic Focus: Global
A condensed market research report excerpted from Plunkett?s Games, Apps & Social Media Industry Almanac 2014, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
-How is the industry evolving?
-How is the industry being shaped by new technologies?
-How is demand growing in emerging markets and mature economies?
-What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Games, Apps & Social Media Industry
1)Introduction to the Games, Apps and Social Media Industry
2)User Generated Content Drives Social Media and Generates Ad Revenues
3)Online Advertising Becomes More Targeted, Takes 25% Share of U.S. Advertising Market
4)Social Media Privacy Concerns Plague the Industry
5)Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
6)New Game Consoles Attempt to Revive Sales
7)3-D Games Open New Opportunities/Immersion Games Offer Virtual Reality
8)Kindle, Tablets and Smartphones Download Entertainment and Games/eBook Sales Soar
9)Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices
10)Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online
11)Online and Mobile Game Playing Booms/Multi-Player Gaming (MMORPG) is Strong Worldwide
12)Virtual Worlds Open Up New Revenue Sources for Games Publishers
13)App Revenues Approach $25 Billion
14)Wireless Devices are Fastest Growing Platform for Electronic Games
15)Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In- Car Internet Grows
Games, Apps & Social Media Industry Statistics
1)Games, Apps & Social Media Industry Overview
2)Top 10 Social Networking Websites: May 2013
3)Percent of Internet Users who Use Social Networking Sites, U.S.: 2012
4)Top 5 Search Engines, U.S.: May 2013
5)Home Broadband Adoption Demographics, U.S.: 2012
6)Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2012
7)Number of Business & Residential High Speed Internet Lines, by Speed, U.S.: 2010-2012
8)Quarterly Software Publishing Industry Revenues, U.S.: 2012-1st Quarter 2013
9)Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2011
10)Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2011
11)Wireless Telecommunications Carriers (except Satellite), Estimated Sources of Revenue & Expenses, U.S.: 2007-2012
12)Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S. 2007-2012
13)Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2012
14)Wireless Standards & Speeds
15)Common Internet Activities, U.S.
16)Common Daily Internet Activities, U.S.

  
Source:
Document ID
978-1-60879-884-1
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Format:
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Sections

TitleStarting PageNumber of Pages
COVER13
PLUNKETT S GAMES, APPS &SOCIAL MEDIA INDUSTRY TRENDS &STATISTICS 201443
CONTENTS71
Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS &SOCIAL MEDIA INDUSTRY823
  1) Introduction to the Games, Apps and Social Media Industry83
  2) User Generated Content Drives Social Media and Generates Ad Revenues111
  3) Online Advertising Becomes More Targeted, Takes 25% Share of U.S. Advertising Market123
  4) Social Media Privacy Concerns Plague the Industry151
  5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready162
  6) New Game Consoles Attempt to Revive Sales183
  7) 3-D Games Open New Opportunities/Immersion Games Offer Virtual Reality211
  8) Kindle, Tablets and Smartphones Download Entertainment and Games/eBook Sales Soar212
  9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices231
  10) Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online241
  11) Online and Mobile Game Playing Booms/Multi-Player Gaming (MMORPG) is Strong Worldwide251
  12) Virtual Worlds Open Up New Revenue Sources for Games Publishers261
  13) App Revenues Approach $25 Billion271
  14) Wireless Devices are Fastest Growing Platform for Electronic Games281
  15) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows292
Chapter 2 GAMES, APPS &SOCIAL MEDIA INDUSTRY STATISTICS3118
  Games, Apps and Social Media Industry Overview321
  Top 10 Social Networking Websites: May 2013331
  Percent of Internet Users who Use Social Networking Sites, U.S.: 2012341
  Top 5 Search Engines, U.S.: May 2013351
  Home Broadband Adoption Demographics, U.S.: 2012361
  Number of Business &Residential High Speed Internet Lines, U.S.: 2008-2012371
  Number of Business &Residential High Speed Internet Lines, by Speed, U.S.: 2010-2012381
  Quarterly Software Publishing Industry Revenues, U.S.: 2012-1st Quarter 2013391
  Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2007-2011401
  Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2011411
  Wireless Telecommunications Carriers (except Satellite), Estimated Sources of Revenue &Expenses, U.S.: 2007-2012421
  Internet Publishing &Broadcasting &Web Search Portals: Estimated Revenue &Expenses, U.S. 2007-2012431
  Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2007-2012441
  Wireless Standards &Speeds451
  Common Internet Activities, U.S.461
  Common Daily Internet Activities, U.S.472

Table Of Contents

Plunkett Research—Plunkett Research, Ltd., established in 1985, is a leading provider of business and industry information to the corporate, library, academic and government markets. We specialize in market research that analyzes industry trends, provides competitive intelligence and determines the scope and qualities of market leaders.

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Cite this Report

  
MLA:
Plunkett Research. "Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2014" Aug 12, 2013. Alacra Store. May 12, 2025. <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Trends-Statistics-2014-2082-996>
  
APA:
Plunkett Research. (2013). Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2014 Aug 12, 2013. New York, NY: Alacra Store. Retrieved May 12, 2025 from <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Trends-Statistics-2014-2082-996>
  
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