Sections
Title | Starting Page | Number of Pages |
---|
CONTENTS | 7 | 1 |
Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS &SOCIAL MEDIA INDUSTRY | 8 | 20 |
1) Introduction to the Games, Apps and Social Media Industry | 8 | 3 |
2) User Generated Content Drives Social Media and Generates Ad Revenues | 11 | 1 |
3) Targeted Online Advertising and Social Network Advertising Boost Revenues | 12 | 1 |
4) Social Media Privacy Concerns Plague the Industry | 13 | 1 |
5) Multimedia Hub Homes Slowly Become a Reality / TVs are Internet Ready | 13 | 2 |
6) New Platforms Revolutionize Electronic Games / Microsoft s Kinect Raises the Standard | 15 | 2 |
7) 3-D Games Open New Opportunities / Some Safety Concerns Arise | 17 | 1 |
8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment / eBook Sales Soar | 18 | 1 |
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices | 19 | 1 |
10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online | 20 | 1 |
11) Multi-Player Gaming (MMORPGs) is Strong Worldwide | 20 | 1 |
12) Virtual Worlds Open Up New Revenue Sources | 21 | 1 |
13) Online Play/Social Gaming on the Rise | 22 | 1 |
14) TV over IP TV Networks, Cable Companies and Web Sites Converge | 23 | 2 |
15) Apple Rules in Apps/Android Plays Catch-up | 25 | 1 |
16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success | 25 | 1 |
17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car InternetGrows | 26 | 2 |
Chapter 2 GAMES, APPS &SOCIAL MEDIA INDUSTRY STATISTICS | 28 | 15 |
Games, Apps and Social Media Industry Overview | 29 | 1 |
Top 10 Social Networking Websites: April 2012 | 30 | 1 |
Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 | 31 | 1 |
Top 5 Search Engines, U.S.: April 2012 | 32 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.: 2004-2011 | 33 | 1 |
Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2007-2010 | 34 | 1 |
Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 | 35 | 1 |
Cellular &Other Wireless Telecommunications, Estimated Sources of Revenue &Expenses, U.S.: 2006-2010 | 36 | 1 |
Internet Publishing &Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2007-2010 | 37 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2008-2010 | 38 | 1 |
Wireless Standards &Speeds | 39 | 1 |
Common Internet Activities, U.S. | 40 | 1 |
Common Daily Internet Activities, U.S. | 41 | 2 |