Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2013 - Plunkett Research

Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2013

Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2013 - Plunkett Research
Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2013
Published Jun 04, 2012
42 pages — Published Jun 04, 2012
Price US$ 199.99  |  Buy this Report Now

About This Report

  
Abstract:

PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY TRENDS & STATISTICS 2013Key Features:?Industry trends analysis, market data and competitive intelligence?Market forecasts and Industry Statistics?Buyer may register for access to search and export data at Plunkett Research OnlinePages: 42Statistical Tables Provided: 13Geographic Focus: GlobalA condensed market research report excerpted from Plunkett?s Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments. ?How is the industry evolving? ?How is the industry being shaped by new technologies? ?How is demand growing in emerging markets and mature economies??What is the size of the market now and in the future?Contents, Statistics, Forecasts and Analysis Include:Major Trends Affecting the Games, Apps & Social Media Industry 1)Introduction to the Games, Apps and Social Media Industry 2)User Generated Content Drives Social Media and Generates Ad Revenues 3)Targeted Online Advertising and Social Network Advertising Boost Revenues 4)Social Media Privacy Concerns Plague the Industry 5)Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6)New Platforms Revolutionize Electronic Games/Microsoft?s Kinect Raises the Standard 7)3-D Games Open New Opportunities/Some Safety Concerns Arise8)Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9)Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10)Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 11)Multi-Player Gaming (MMORPGs) is Strong Worldwide 12)Virtual Worlds Open Up New Revenue Sources13)Online Play/Social Gaming on the Rise 14)TV over IP?TV Networks, Cable Companies and Web Sites Converge 15)Apple Rules in Apps/Android Plays Catch-up 16)Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17)Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows Games, Apps & Social Media Industry Statistics 1)Games, Apps & Social Media Industry Overview 2)Top 10 Social Networking Websites: April 2012 3)Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 4)Top 5 Search Engines, U.S.: April 20125)Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 6)Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 7)Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 8)Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010 9)Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010 10)Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 11)Wireless Standards & Speeds 12)Common Internet Activities, U.S. 13)Common Daily Internet Activities, U.S.

  
Source:
Document ID
978-1-60879-854-4
Country
Country
Country
Country
Country
Country
Country
Country
Country
Country
Industry
Industry
Industry
Industry
Industry
Industry
Industry
Industry
Format:
PDF Adobe Acrobat
Buy Now

Sections

TitleStarting PageNumber of Pages
CONTENTS71
Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS &SOCIAL MEDIA INDUSTRY820
  1) Introduction to the Games, Apps and Social Media Industry83
  2) User Generated Content Drives Social Media and Generates Ad Revenues111
  3) Targeted Online Advertising and Social Network Advertising Boost Revenues121
  4) Social Media Privacy Concerns Plague the Industry131
  5) Multimedia Hub Homes Slowly Become a Reality / TVs are Internet Ready132
  6) New Platforms Revolutionize Electronic Games / Microsoft s Kinect Raises the Standard152
  7) 3-D Games Open New Opportunities / Some Safety Concerns Arise171
  8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment / eBook Sales Soar181
  9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices191
  10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online201
  11) Multi-Player Gaming (MMORPGs) is Strong Worldwide201
  12) Virtual Worlds Open Up New Revenue Sources211
  13) Online Play/Social Gaming on the Rise221
  14) TV over IP TV Networks, Cable Companies and Web Sites Converge232
  15) Apple Rules in Apps/Android Plays Catch-up251
  16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success251
  17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car InternetGrows262
Chapter 2 GAMES, APPS &SOCIAL MEDIA INDUSTRY STATISTICS2815
  Games, Apps and Social Media Industry Overview291
  Top 10 Social Networking Websites: April 2012301
  Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012311
  Top 5 Search Engines, U.S.: April 2012321
  Number of Business &Residential High Speed Internet Lines, U.S.: 2004-2011331
  Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2007-2010341
  Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010351
  Cellular &Other Wireless Telecommunications, Estimated Sources of Revenue &Expenses, U.S.: 2006-2010361
  Internet Publishing &Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2007-2010371
  Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2008-2010381
  Wireless Standards &Speeds391
  Common Internet Activities, U.S.401
  Common Daily Internet Activities, U.S.412

Table Of Contents

Plunkett Research—Plunkett Research, Ltd., established in 1985, is a leading provider of business and industry information to the corporate, library, academic and government markets. We specialize in market research that analyzes industry trends, provides competitive intelligence and determines the scope and qualities of market leaders.

About the Author


Cite this Report

  
MLA:
Plunkett Research. "Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2013" Jun 04, 2012. Alacra Store. May 12, 2025. <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Trends-Statistics-2013-2082-956>
  
APA:
Plunkett Research. (2012). Plunkett's Games, Apps & Social Media Industry Trends & Statistics 2013 Jun 04, 2012. New York, NY: Alacra Store. Retrieved May 12, 2025 from <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Trends-Statistics-2013-2082-956>
  
US$ 199.99
$  £  
Have a Question?

Any questions about the report you're considering? Our Customer Service Team can help! Or visit our FAQs.

More Research

Search all our Market Research from one place.