Plunkett's Games, Apps & Social Media Industry Almanac 2016 - Plunkett Research

Plunkett's Games, Apps & Social Media Industry Almanac 2016

Plunkett's Games, Apps & Social Media Industry Almanac 2016 - Plunkett Research
Plunkett's Games, Apps & Social Media Industry Almanac 2016
Published Sep 09, 2015
306 pages — Published Sep 09, 2015
Price US$ 349.99  |  Buy this Report Now

About This Report

  
Abstract:

PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2016
Key findings:
-Plunkett Research lists top 200 companies in Games, Apps & Social Media and names top trends changing the industry for the mid term.
Key Features:
-Industry trends analysis, market data and competitive intelligence
-Market forecasts and Industry Statistics
-Industry Associations and Professional Societies List
-In-Depth Profiles of hundreds of leading companies
-Industry Glossary
-Buyer may register for free access to search and export data at Plunkett Research Online
-Link to our 5-minute video overview of this industry
Pages: 306
Statistical Tables Provided: 16
Companies Profiled: 181
Geographic Focus: Global
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
-How is the industry evolving?
-How is the industry being shaped by new technologies?
-How is demand growing in emerging markets and mature economies?
-What is the size of the market now and in the future?
-What are the financial results of the leading companies?
-What are the names and titles of top executives?
-What are the top companies and what are their revenues?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Games, Apps & Social Media Industry
1)Introduction to the Games, Apps and Social Media Industry
2)Social Media to Generate $23.6 Billion in Global Ad Revenues
3)Social Media Privacy Concerns Plague the Industry
4)TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content
5)New Video Game Console Technologies and Features Boost Sales
6)Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
7)Tablets and Smartphones Cause Shift in Desktop PC Market
8)Fantasy Sports Post Growth, Creating $3.6 Billion in Revenue/Electronic Games Become Spectator Sports
Games, Apps & Social Media Industry Statistics
1)Games, Apps & Social Media Industry Overview
2)Internet Usage Demographics, U.S.: 2014
3)Top 10 Social Networking Websites: May 2015
4)Percent of Internet Users who Use Social Networking Sites, U.S.: 2014
5)Top 5 Search Engines, U.S.: May 2015
6)Home Broadband Adoption Demographics, U.S.: September 2013
7)Smartphone Adoption Demographics, U.S.: 2014
8)Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2014
9)Number of Business & Residential High Speed Internet Lines, by Speed, U.S.: 2010-2013
10)Quarterly Software Publishing Industry Revenues, U.S.: 4th Quarter 2013-4th Quarter 2014

  
Source:
Document ID
978-1-62831-699-5
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AOL=US
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ATVI=US
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BYI=US
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EA=US
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Format:
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Sections

TitleStarting PageNumber of Pages
COVER13
PLUNKETT S GAMES, APPS &SOCIAL MEDIA INDUSTRY ALMANAC 201644
CONTENTS82
INTRODUCTION102
HOW TO USE THIS BOOK123
Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS &SOCIAL MEDIA INDUSTRY1516
  1) Introduction to the Games, Apps and Social Media Industry153
  2) Social Media to Generate $23.6 Billion in Global Ad Revenues181
  3) Social Media Privacy Concerns Plague the Industry191
  4) TVs Are Internet Ready/Game Consoles and Set Top Accessories like Roku and Chromecast Stream Content201
  5) New Video Game Console Technologies and Features Boost Sales212
  6) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow231
  7) Tablets and Smartphones Cause Shift in Desktop PC Market241
  8) Fantasy Sports Post Growth, Creating $3.6 Billion in Revenue Online/Electronic Games Become Spectator Sports251
  9) Cloud Gaming Grows251
  10) Virtual Worlds Provide Revenue For Games Publishers261
  11) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017261
  12) Mobile Devices Are Fastest Growing Platform for Electronic Games271
  13) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games271
  14) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems282
  15) Gamification: Games Technology Boosts Education and Training301
Chapter 2 GAMES, APPS &SOCIAL MEDIA INDUSTRY STATISTICS3117
  Games, Apps and Social Media Industry Overview321
  Internet Usage Demographics, U.S.: 2014331
  Top 10 Social Networking Websites: May 2015341
  Percent of Internet Users who Use Social Networking Sites, U.S.: 2014351
  Top 5 Search Engines, U.S.: May 2015361
  Home Broadband Adoption Demographics, U.S.: September 2013371
  Smartphone Adoption Demographics, U.S.: 2014381
  Number of Business &Residential High Speed Internet Lines, U.S.: 2008-2014391
  Number of Business &Residential High Speed Internet Lines, by Speed, U.S.: 2010-2013401
  Quarterly Software Publishing Industry Revenues, U.S.: 4th Quarter 2013 - 4th Quarter 2014411
  Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses: 2009-2014421
  Software Publishing Industry, U.S.: Estimated Operating Expenses: 2009-2013431
  Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue &Expenses, U.S.: 2011-2014441
  Internet Publishing &Broadcasting &Web Search Portals: Estimated Revenue &Expenses, U.S.: 2009-2014451
  Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2009-2014461
  Wireless Standards &Speeds471
Chapter 3 IMPORTANT GAMES, APPS &SOCIAL MEDIA INDUSTRY CONTACTS4827
Chapter 4 THE GAMES, APPS &SOCIAL MEDIA 200: WHO THEY ARE AND HOW THEY WERE CHOSEN75193
  INDEX OF COMPANIES WITHIN INDUSTRY GROUPS765
  ALPHABETICAL INDEX812
  INDEX OF U.S. HEADQUARTERS LOCATION BY STATE831
  INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY842
  Individual Data Profiles On Each Of THE GAMES, APPS &SOCIAL MEDIA 20086182
ADDITIONAL INDEXES26814
  INDEX OF FIRMS NOTED AS HOT SPOTS FOR ADVANCEMENT FOR WOMEN &MINORITIES2691
  INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS27012
A Short Games, Apps &Social Media Industry Glossary28225

Table Of Contents

Plunkett Research—Plunkett Research, Ltd., established in 1985, is a leading provider of business and industry information to the corporate, library, academic and government markets. We specialize in market research that analyzes industry trends, provides competitive intelligence and determines the scope and qualities of market leaders.

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Cite this Report

  
MLA:
Plunkett Research. "Plunkett's Games, Apps & Social Media Industry Almanac 2016" Sep 09, 2015. Alacra Store. May 15, 2024. <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Almanac-2016-2082-1397>
  
APA:
Plunkett Research. (2015). Plunkett's Games, Apps & Social Media Industry Almanac 2016 Sep 09, 2015. New York, NY: Alacra Store. Retrieved May 15, 2024 from <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Almanac-2016-2082-1397>
  
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