Sections
Title | Starting Page | Number of Pages |
---|
CONTENTS | 9 | 2 |
A Short Games, Apps &Social Media Industry Glossary | 11 | 22 |
INTRODUCTION | 33 | 2 |
HOW TO USE THIS BOOK | 35 | 4 |
Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS &SOCIAL MEDIA INDUSTRY | 39 | 17 |
1) Introduction to the Games, Apps and Social Media Industry | 39 | 2 |
2) User Generated Content Drives Social Media and Generates Ad Revenues | 41 | 1 |
3) Targeted Online Advertising and Social Network Advertising Boost Revenues | 42 | 1 |
4) Social Media Privacy Concerns Plague the Industry | 43 | 1 |
5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready | 43 | 2 |
6) New Platforms Revolutionize Electronic Games/Microsoft s Kinect Raises the Standard | 45 | 2 |
7) 3-D Games Open New Opportunities / Some Safety Concerns Arise | 47 | 1 |
8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment / eBook Sales Soar | 47 | 1 |
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices | 48 | 1 |
10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online | 49 | 1 |
11) Multi-Player Gaming (MMORPGs) is Strong Worldwide | 49 | 1 |
12) Virtual Worlds Open Up New Revenue Sources | 50 | 1 |
13) Online Play/Social Gaming on the Rise | 51 | 1 |
14) TV over IP TV Networks, Cable Companies and Web Sites Converge | 52 | 1 |
15) Apple Rules in Apps / Android Plays Catch-up | 53 | 1 |
16) Wireless Devices Become a Fast-Growing Market for Electronic Games / Angry Birds Major Success | 54 | 1 |
17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers / In-Car Internet Grows | 54 | 2 |
Chapter 2 GAMES, APPS &SOCIAL MEDIA INDUSTRY STATISTICS | 56 | 14 |
Games, Apps and Social Media Industry Overview | 57 | 1 |
Top 10 Social Networking Websites: April 2012 | 58 | 1 |
Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 | 59 | 1 |
Top 5 Search Engines, U.S.: April 2012 | 60 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.:2004-2011 | 61 | 1 |
Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2007-2010 | 62 | 1 |
Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 | 63 | 1 |
Cellular &Other Wireless Telecommunications, Estimated Sources of Revenue &Expenses, U.S.: 2006-2010 | 64 | 1 |
Internet Publishing &Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2007-2010 | 65 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2008-2010 | 66 | 1 |
Wireless Standards &Speeds | 67 | 1 |
Common Internet Activities, U.S. | 68 | 1 |
Common Daily Internet Activities, U.S. | 69 | 1 |
Chapter 3 IMPORTANT GAMES, APPS &SOCIAL MEDIA INDUSTRY CONTACTS | 70 | 27 |
Chapter 4 THE GAMES, APPS &SOCIAL MEDIA 200: WHO THEY ARE AND HOW THEY WERE CHOSEN | 97 | 215 |
INDUSTRY LIST, WITH CODES | 98 | 1 |
INDEX OF COMPANIES WITHIN INDUSTRY GROUPS | 99 | 5 |
ALPHABETICAL INDEX | 104 | 2 |
INDEX OF U.S. HEADQUARTERS LOCATION BY STATE | 106 | 1 |
INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY | 107 | 2 |
INDEX BY REGIONS OF THE U.S. WHERE THE FIRMS HAVE LOCATIONS | 109 | 3 |
INDEX OF FIRMS WITH INTERNATIONAL OPERATIONS | 112 | 2 |
Individual Data Profiles On Each Of THE GAMES, APPS &SOCIAL MEDIA 200 | 114 | 198 |
ADDITIONAL INDEXES | 312 | 15 |
INDEX OF FIRMS NOTED AS HOTSPOTS FOR ADVANCEMENT FOR WOMEN &MINORITIES | 313 | 1 |
INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS | 314 | 13 |