Plunkett's Games, Apps & Social Media Industry Almanac 2013 - Plunkett Research

Plunkett's Games, Apps & Social Media Industry Almanac 2013

Plunkett's Games, Apps & Social Media Industry Almanac 2013 - Plunkett Research
Plunkett's Games, Apps & Social Media Industry Almanac 2013
Published Jun 04, 2012
326 pages — Published Jun 04, 2012
Price US$ 349.99  |  Buy this Report Now

About This Report

  
Abstract:

PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2013Key Features:?Industry trends analysis, market data and competitive intelligence?Market forecasts and Industry Statistics?Industry Associations and Professional Societies List?In-Depth Profiles of hundreds of leading companies?Industry Glossary?Buyer may register for access to search and export data at Plunkett Research OnlinePages: 326Statistical Tables Provided: 13Companies Profiled: 197Geographic Focus: GlobalA complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments. ?How is the industry evolving??How is the industry being shaped by new technologies??How is demand growing in emerging markets and mature economies??What is the size of the market now and in the future??What are the financial results of the leading companies??What are the names and titles of top executives??What are the top companies and what are their revenues?Contents, Statistics, Forecasts and Analysis Include:Major Trends Affecting the Games, Apps & Social Media Industry1)Introduction to the Games, Apps and Social Media Industry 2)User Generated Content Drives Social Media and Generates Ad Revenues3)Targeted Online Advertising and Social Network Advertising Boost Revenues 4)Social Media Privacy Concerns Plague the Industry 5)Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6)New Platforms Revolutionize Electronic Games/Microsoft?s Kinect Raises the Standard 7)3-D Games Open New Opportunities/Some Safety Concerns Arise 8)Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9)Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10)Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online11)Multi-Player Gaming (MMORPGs) is Strong Worldwide 12)Virtual Worlds Open Up New Revenue Sources 13)Online Play/Social Gaming on the Rise 14)TV over IP-TV Networks, Cable Companies and Web Sites Converge 15)Apple Rules in Apps/Android Plays Catch-up 16)Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17)Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet GrowsGames, Apps & Social Media Industry Statistics1)Games, Apps & Social Media Industry Overview 2)Top 10 Social Networking Websites: April 20123)Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-20124)Top 5 Search Engines, U.S.: April 2012 5)Number of Business & Residential High Speed Internet Lines, U.S.: 2004-20116)Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 7)Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-20108)Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010 9)Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010 10)Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 11)Wireless Standards & Speeds 12)Common Internet Activities, U.S. 13)Common Daily Internet Activities, U.S.

  
Source:
Document ID
978-1-60879-936-7
Country
Country
Country
Country
Country
Country
Country
Country
Country
Country
Industry
Industry
Industry
Industry
Industry
Industry
Industry
Industry
Ticker
036570=US
Ticker
066570=US
Ticker
0700=US
Ticker
08013=US
Ticker
2121=US
Ticker
2357=US
Ticker
3632=US
Ticker
3635=US
Ticker
3659=US
Ticker
6758=US
Ticker
SSNLF=US
Format:
PDF Adobe Acrobat
Buy Now

Sections

TitleStarting PageNumber of Pages
CONTENTS92
A Short Games, Apps &Social Media Industry Glossary1122
INTRODUCTION332
HOW TO USE THIS BOOK354
Chapter 1 MAJOR TRENDS AFFECTING THE GAMES, APPS &SOCIAL MEDIA INDUSTRY3917
  1) Introduction to the Games, Apps and Social Media Industry392
  2) User Generated Content Drives Social Media and Generates Ad Revenues411
  3) Targeted Online Advertising and Social Network Advertising Boost Revenues421
  4) Social Media Privacy Concerns Plague the Industry431
  5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready432
  6) New Platforms Revolutionize Electronic Games/Microsoft s Kinect Raises the Standard452
  7) 3-D Games Open New Opportunities / Some Safety Concerns Arise471
  8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment / eBook Sales Soar471
  9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices481
  10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online491
  11) Multi-Player Gaming (MMORPGs) is Strong Worldwide491
  12) Virtual Worlds Open Up New Revenue Sources501
  13) Online Play/Social Gaming on the Rise511
  14) TV over IP TV Networks, Cable Companies and Web Sites Converge521
  15) Apple Rules in Apps / Android Plays Catch-up531
  16) Wireless Devices Become a Fast-Growing Market for Electronic Games / Angry Birds Major Success541
  17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers / In-Car Internet Grows542
Chapter 2 GAMES, APPS &SOCIAL MEDIA INDUSTRY STATISTICS5614
  Games, Apps and Social Media Industry Overview571
  Top 10 Social Networking Websites: April 2012581
  Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012591
  Top 5 Search Engines, U.S.: April 2012601
  Number of Business &Residential High Speed Internet Lines, U.S.:2004-2011611
  Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2007-2010621
  Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010631
  Cellular &Other Wireless Telecommunications, Estimated Sources of Revenue &Expenses, U.S.: 2006-2010641
  Internet Publishing &Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2007-2010651
  Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2008-2010661
  Wireless Standards &Speeds671
  Common Internet Activities, U.S.681
  Common Daily Internet Activities, U.S.691
Chapter 3 IMPORTANT GAMES, APPS &SOCIAL MEDIA INDUSTRY CONTACTS7027
Chapter 4 THE GAMES, APPS &SOCIAL MEDIA 200: WHO THEY ARE AND HOW THEY WERE CHOSEN97215
  INDUSTRY LIST, WITH CODES981
  INDEX OF COMPANIES WITHIN INDUSTRY GROUPS995
  ALPHABETICAL INDEX1042
  INDEX OF U.S. HEADQUARTERS LOCATION BY STATE1061
  INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY1072
  INDEX BY REGIONS OF THE U.S. WHERE THE FIRMS HAVE LOCATIONS1093
  INDEX OF FIRMS WITH INTERNATIONAL OPERATIONS1122
  Individual Data Profiles On Each Of THE GAMES, APPS &SOCIAL MEDIA 200114198
ADDITIONAL INDEXES31215
  INDEX OF FIRMS NOTED AS HOTSPOTS FOR ADVANCEMENT FOR WOMEN &MINORITIES3131
  INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS31413

Table Of Contents

Plunkett Research—Plunkett Research, Ltd., established in 1985, is a leading provider of business and industry information to the corporate, library, academic and government markets. We specialize in market research that analyzes industry trends, provides competitive intelligence and determines the scope and qualities of market leaders.

About the Author


Cite this Report

  
MLA:
Plunkett Research. "Plunkett's Games, Apps & Social Media Industry Almanac 2013" Jun 04, 2012. Alacra Store. May 12, 2025. <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Almanac-2013-2082-955>
  
APA:
Plunkett Research. (2012). Plunkett's Games, Apps & Social Media Industry Almanac 2013 Jun 04, 2012. New York, NY: Alacra Store. Retrieved May 12, 2025 from <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Games-Apps-Social-Media-Industry-Almanac-2013-2082-955>
  
US$ 349.99
$  £  
Have a Question?

Any questions about the report you're considering? Our Customer Service Team can help! Or visit our FAQs.

More Research

Search all our Market Research from one place.