Plunkett's Entertainment and Media Industry Trends and Statistics 2015 (Summary) - Plunkett Research

Plunkett's Entertainment and Media Industry Trends and Statistics 2015 (Summary)

Plunkett's Entertainment and Media Industry Trends and Statistics 2015 (Summary) - Plunkett Research
Plunkett's Entertainment and Media Industry Trends and Statistics 2015 (Summary)
Published May 06, 2015
58 pages — Published May 06, 2015
Price US$ 199.99  |  Buy this Report Now

About This Report

  
Abstract:

PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY TRENDS & STATISTICS 2015
Key Features:
-Industry trends analysis, market data and competitive intelligence
-Market forecasts and Industry Statistics
Pages: 58
Statistical Tables Provided: 17
Geographic Focus: Global
A condensed market research report excerpted from Plunkett's Entertainment & Media Industry Almanac 2015, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
-How is the industry evolving?
-How is the industry being shaped by new technologies?
-How is demand growing in emerging markets and mature economies?
-What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Entertainment & Media Industry
1)Introduction to the Entertainment & Media Industry
2)TVs are Internet Ready/Set Top Accessories Like Roku and Chromecast Stream Content
3)DVR Market Evolves/Time-Shifting Hurts Advertisers
4)Apple's iTunes Sets the Standard in the Music Industry, but Faces Competition from Internet Radio
5)Pandora and Spotify Lead in Streaming Music Via Internet Radio/SiriusXM Tops 27 Million Subscribers
6)Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7)Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S.
8)New Electronic Game Consoles Help Revive Sales
9)Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
10)Cable and Satellite TV Lose Subscribers/ Cheaper Streaming Options Proliferate, Including Netflix
11)Telecom Companies, Including AT&T and Verizon, Compete in the Television Market
12)Television Ads Evolve to Face New Challenges
Entertainment & Media Industry Statistics
1)Entertainment & Media Industry Overview
2)Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2009-2014
3)Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2009-2014
4)Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2013
5)Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2009-2014
6)Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2009-2014
7)Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2009-2014
8)Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2009-2014
9)Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2009-2014
10)Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2009-2014
11)Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2009-2014

  
Source:
Document ID
978-1-62831-029-0
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Format:
PDF Adobe Acrobat
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Sections

TitleStarting PageNumber of Pages
COVER 12
PLUNKETT S ENTERTAINMENT &MEDIA INDUSTRY TRENDS &STATISTICS 201533
CONTENTS62
Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT &MEDIA INDUSTRY832
  1) Introduction to the Entertainment &Media Industry92
  2) TVs are Internet Ready/Set TopAccessories like Roku and Chromecast Stream Content111
  3) DVR Market Evolves/Time-Shifting Hurts Advertisers122
  4) Apple s iTunes Sets the Standard inthe Music Industry, but Faces Competition from Internet Radio141
  5) Pandora and Spotify Lead in Streaming Music Via Internet Radio/SiriusXM Tops 27 Million Subscribers151
  6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins161
  7) Casino Revenues Slow in Macao/Internet Gambling Expands in the U.S.162
  8) New Electronic Game Consoles Help Revive Sales183
  9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content211
  10) Cable and Satellite TV Lose Subscribers/Cheaper Streaming Options Proliferate, Including Netflix214
  11) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market251
  12) Television Ads Evolve to Face New Challenges252
  13) TV Sales Slow/Plasma TVs Phased Out271
  14) Movie Attendance Stalls/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences272
  15) China and India Expand Film and TV Production Activity291
  16) Global Broadband Market Nears 3 Billion Subscribers, Fixed and Wireless301
  17) Entertainment-Based Retailing, including Power Towns311
  18) Mobile Videos and TV Gain Smartphone Users321
  19) Newspapers and Magazines See Excellent Growth in Digital Editions and Apps322
  20) Tablets and Smartphones Cause Shift in Desktop PC Market/eBook Sales Top $1.3 Billion Yearly in the U.S.341
  21) Virtual Worlds Provide Revenue For Games Publishers351
  22) 3-D Games Open New Opportunities/Immersion Games Offer Virtual Reality361
  23) Online and Mobile Game Playing Boom/Multi-Player Gaming (MMORPG) Is Strong Worldwide361
  24) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017372
  25) Theme Parks Draw Major Investment in China391
Chapter 2 ENTERTAINMENT &MEDIA INDUSTRY STATISTICS4019
  Entertainment &Media Industry Overview411
  Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2009-2014421
  Estimated U.S. Arts, Entertainment &Recreation Services Sector Revenues by NAICS Code: 2009-2014431
  Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2013441
  Newspaper Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014451
  Periodical Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014461
  Book Publishers: Estimated Sources of Revenue, Inventories &Expenses, U.S.: 2009-2014471
  Motion Picture &Video Industries: Estimated Sources of Revenue, U.S.: 2009-2014481
  Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2009-2014491
  Radio Networks &Radio Stations: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014501
  Television Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014511
  Cable &Other Subscription Programming: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014521
  Internet Publishing &Broadcasting &Web Search Portals: Estimated Revenue &Expenses, U.S.: 2009-2014531
  Number of Business &Residential High Speed Internet Lines, U.S.: 2008-2014541
  Estimated Export Revenue for Information Sector Firms, U.S.: 2011-2013551
  Employment &Earnings in Selected Entertainment &Media Occupations, U.S.: May 2013561
  Employment in Selected Information &Entertainment Industries, U.S.: 2009-Oct. 2014572

Table Of Contents

Plunkett Research—Plunkett Research, Ltd., established in 1985, is a leading provider of business and industry information to the corporate, library, academic and government markets. We specialize in market research that analyzes industry trends, provides competitive intelligence and determines the scope and qualities of market leaders.

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Cite this Report

  
MLA:
Plunkett Research. "Plunkett's Entertainment and Media Industry Trends and Statistics 2015 (Summary)" May 06, 2015. Alacra Store. May 03, 2025. <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Entertainment-and-Media-Industry-Trends-and-Statistics-2015-Summary-2082-1375>
  
APA:
Plunkett Research. (2015). Plunkett's Entertainment and Media Industry Trends and Statistics 2015 (Summary) May 06, 2015. New York, NY: Alacra Store. Retrieved May 03, 2025 from <http://www.alacrastore.com/storecontent/Plunkett-Research/Plunkett-s-Entertainment-and-Media-Industry-Trends-and-Statistics-2015-Summary-2082-1375>
  
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