Sections
Title | Starting Page | Number of Pages |
---|
COVER | 1 | 2 |
PLUNKETT S ENTERTAINMENT &MEDIA INDUSTRY TRENDS &STATISTICS 2015 | 3 | 3 |
CONTENTS | 6 | 2 |
Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT &MEDIA INDUSTRY | 8 | 32 |
1) Introduction to the Entertainment &Media Industry | 9 | 2 |
2) TVs are Internet Ready/Set TopAccessories like Roku and Chromecast Stream Content | 11 | 1 |
3) DVR Market Evolves/Time-Shifting Hurts Advertisers | 12 | 2 |
4) Apple s iTunes Sets the Standard inthe Music Industry, but Faces Competition from Internet Radio | 14 | 1 |
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio/SiriusXM Tops 27 Million Subscribers | 15 | 1 |
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins | 16 | 1 |
7) Casino Revenues Slow in Macao/Internet Gambling Expands in the U.S. | 16 | 2 |
8) New Electronic Game Consoles Help Revive Sales | 18 | 3 |
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content | 21 | 1 |
10) Cable and Satellite TV Lose Subscribers/Cheaper Streaming Options Proliferate, Including Netflix | 21 | 4 |
11) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market | 25 | 1 |
12) Television Ads Evolve to Face New Challenges | 25 | 2 |
13) TV Sales Slow/Plasma TVs Phased Out | 27 | 1 |
14) Movie Attendance Stalls/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences | 27 | 2 |
15) China and India Expand Film and TV Production Activity | 29 | 1 |
16) Global Broadband Market Nears 3 Billion Subscribers, Fixed and Wireless | 30 | 1 |
17) Entertainment-Based Retailing, including Power Towns | 31 | 1 |
18) Mobile Videos and TV Gain Smartphone Users | 32 | 1 |
19) Newspapers and Magazines See Excellent Growth in Digital Editions and Apps | 32 | 2 |
20) Tablets and Smartphones Cause Shift in Desktop PC Market/eBook Sales Top $1.3 Billion Yearly in the U.S. | 34 | 1 |
21) Virtual Worlds Provide Revenue For Games Publishers | 35 | 1 |
22) 3-D Games Open New Opportunities/Immersion Games Offer Virtual Reality | 36 | 1 |
23) Online and Mobile Game Playing Boom/Multi-Player Gaming (MMORPG) Is Strong Worldwide | 36 | 1 |
24) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 | 37 | 2 |
25) Theme Parks Draw Major Investment in China | 39 | 1 |
Chapter 2 ENTERTAINMENT &MEDIA INDUSTRY STATISTICS | 40 | 19 |
Entertainment &Media Industry Overview | 41 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2009-2014 | 42 | 1 |
Estimated U.S. Arts, Entertainment &Recreation Services Sector Revenues by NAICS Code: 2009-2014 | 43 | 1 |
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2013 | 44 | 1 |
Newspaper Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014 | 45 | 1 |
Periodical Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014 | 46 | 1 |
Book Publishers: Estimated Sources of Revenue, Inventories &Expenses, U.S.: 2009-2014 | 47 | 1 |
Motion Picture &Video Industries: Estimated Sources of Revenue, U.S.: 2009-2014 | 48 | 1 |
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2009-2014 | 49 | 1 |
Radio Networks &Radio Stations: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014 | 50 | 1 |
Television Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014 | 51 | 1 |
Cable &Other Subscription Programming: Estimated Sources of Revenue &Expenses, U.S.: 2009-2014 | 52 | 1 |
Internet Publishing &Broadcasting &Web Search Portals: Estimated Revenue &Expenses, U.S.: 2009-2014 | 53 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.: 2008-2014 | 54 | 1 |
Estimated Export Revenue for Information Sector Firms, U.S.: 2011-2013 | 55 | 1 |
Employment &Earnings in Selected Entertainment &Media Occupations, U.S.: May 2013 | 56 | 1 |
Employment in Selected Information &Entertainment Industries, U.S.: 2009-Oct. 2014 | 57 | 2 |