Sections
Title | Starting Page | Number of Pages |
---|
COVER | 1 | 2 |
PLUNKETT S ENTERTAINMENT &MEDIA INDUSTRY TRENDS &STATISTICS 2014 | 3 | 3 |
CONTENTS | 6 | 2 |
Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT &MEDIA INDUSTRY | 8 | 40 |
1) Introduction to the Entertainment &Media Industry | 9 | 3 |
2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready | 12 | 2 |
3) DVR Market Evolves/Time-Shifting Hurts Advertisers | 14 | 1 |
4) Apple s iPod and iTunes Set the Standard in the Music Industry | 15 | 2 |
5) Pandora and Spotify Lead inInternet Radio Music Subscriptions/SiriusXM Tops 25 Million | 17 | 2 |
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins | 19 | 1 |
7) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery | 19 | 4 |
8) Casino Expansion Underway in Select Locations, including Asia/Internet Gambling Expands in the U.S. | 23 | 2 |
9) New Electronic Game Consoles Help Revive Sales | 25 | 3 |
10) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content | 28 | 1 |
11) Cable and Satellite TV Lose Subscribers to Internet and Wireless Options | 29 | 1 |
12) Telecom Companies, Including AT&T and Verizon, Compete in the Television Market | 30 | 1 |
13) Television Ads Evolve to Face New Challenges | 31 | 2 |
14) Ultra-High-Definition (UHDTV) and 3-D TV Disappoint | 33 | 1 |
15) Movie Attendance Rises/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences | 34 | 2 |
16) China and India Expand Film and TV Production Activity | 36 | 1 |
17) Global Broadband Market Nears 2.7 Billion Subscribers, Fixed and Wireless | 37 | 1 |
18) Entertainment-Based Retailing, including Power Towns | 38 | 1 |
19) Videos Via Cellphone and Mobile TV Gain Subscribers | 39 | 1 |
20) Newspapers and Magazines Face Difficult Times | 40 | 2 |
21) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar | 42 | 2 |
22) Virtual Worlds Open Up New Revenue For Games Publishers | 44 | 1 |
23) 3-D Games Open New Opportunities/Immersion Games Offer Virtual Reality | 44 | 1 |
24) Online and Mobile Game Playing Boom/Multi-Player Gaming (MMORPG) is Strong Worldwide | 45 | 1 |
25) App Revenues Approach $26 Billion | 46 | 2 |
Chapter 2 ENTERTAINMENT &MEDIA INDUSTRY STATISTICS | 48 | 19 |
Entertainment &Media Industry Overview | 49 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2008-2013 | 50 | 1 |
Estimated U.S. Arts, Entertainment &Recreation Services Sector Revenues by NAICS Code: 2008-2013 | 51 | 1 |
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1990-2012 | 52 | 1 |
Newspaper Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2008-2013 | 53 | 1 |
Periodical Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2008-2013 | 54 | 1 |
Book Publishers: Estimated Sources of Revenue, Inventories &Expenses, U.S.: 2008-2013 | 55 | 1 |
Motion Picture &Video Industries: Estimated Sources of Revenue, U.S.: 2008-2013 | 56 | 1 |
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2008-2013 | 57 | 1 |
Radio Networks &Radio Stations: Estimated Sources of Revenue &Expenses, U.S.: 2008-2013 | 58 | 1 |
Television Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2008-2013 | 59 | 1 |
Cable &Other Subscription Programming: Estimated Sources of Revenue &Expenses, U.S.: 2008-2013 | 60 | 1 |
Internet Publishing &Broadcasting &Web Search Portals: Estimated Revenue &Expenses, U.S.: 2008-2013 | 61 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.: 2008-2013 | 62 | 1 |
Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2012 | 63 | 1 |
Employment &Earnings in Selected Entertainment &Media Occupations, U.S.: May 2012 | 64 | 1 |
Employment in Selected Information &Entertainment Industries, U.S.: 2008-2013 | 65 | 2 |