Sections
Title | Starting Page | Number of Pages |
---|
Copyright | 4 | 2 |
CONTENTS | 6 | 2 |
Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT &MEDIA INDUSTRY | 8 | 1 |
1) Introduction to the Entertainment &Media Industry | 9 | 3 |
2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready | 12 | 2 |
3) DVR Market Evolves/Time-Shifting Hurts Advertisers | 14 | 1 |
4) Apple s iPod Revitalizes the Music Industry/Sony, Amazon and MySpace Follow Suit | 15 | 2 |
5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery | 17 | 3 |
6) Casino Expansion Underway in Select Locations | 20 | 2 |
7) New Platforms Revolutionize Electronic Games/Microsoft s New Kinect Raises the Standard | 22 | 2 |
8) Radio Via IP Grows/The Era of Digital Radio Begins | 24 | 1 |
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content | 25 | 1 |
10) Cable and Satellite TV Lose Subscribers to Free Internet Options | 26 | 1 |
11) Video-on-Demand (VOD) and Subscription Video-on-Demand(SVOD) Go Mass Market | 27 | 1 |
12) TV over IP Telecom Companies Enter the Television Market | 28 | 1 |
13) TV over IP TV Networks, Cable Companies and Web Sites Converge | 29 | 1 |
14) Television Ads Evolve to Face New Challenges | 30 | 2 |
15) High-Definition Grows HDTV and Blu-ray DVDs/3-D TV Disappoints | 32 | 2 |
16) Movie Attendance Falls/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences | 34 | 1 |
17) China and India Expand Film and TV Production Activity | 35 | 1 |
18) Broadband Market Nears 1 Billion Subscribers Worldwide | 36 | 2 |
19) Entertainment-Based Retailing, including Power Towns | 38 | 1 |
20) Video Via Cellphone and Mobile TV Slowly Gain Subscribers | 38 | 2 |
21) Newspapers and Magazines Face Difficult Times | 40 | 2 |
22) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar | 42 | 1 |
23) Virtual Worlds Open Up New Revenue Sources | 43 | 1 |
24) 3-D Games Open New Opportunities/Some Safety Concerns Arise | 44 | 1 |
25) Multi-Player Gaming (MMORPGs) is Strong Worldwide | 44 | 1 |
26) Online Play/Social Gaming on the Rise | 45 | 1 |
27) Apple Rules in Apps/Android Plays Catch-up | 46 | 2 |
Chapter 2 ENTERTAINMENT &MEDIA INDUSTRY STATISTICS | 48 | 1 |
Entertainment &Media Industry Overview | 49 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2007-2011 | 50 | 1 |
Personal Consumption Expenditures for Recreation, U.S.: 1990-2010 | 51 | 1 |
U.S. Magazine Advertising Revenue &Pages for PIB Measured Magazines: 1960-2011 | 52 | 1 |
Periodical Publishers:Estimated Sources of Revenue &Expenses, U.S.: 2007-2011 | 53 | 1 |
Newspaper Publishers:Estimated Sources of Revenue &Expenses, U.S.: 2007-2011 | 54 | 1 |
Book Publishers: Estimated Sources of Revenue, Inventories &Expenses, U.S.: 2007-2011 | 55 | 1 |
Television Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2006-2011 | 56 | 1 |
Cable &Other Program Distribution, Estimated Sources of Revenue &Expenses, U.S.: 2006-2011 | 57 | 1 |
Motion Picture &Sound Recording Industries:Estimated Revenue &Inventories, U.S.: 2007-2011 | 58 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.:2004-2011 | 59 | 1 |
Internet Publishing &Broadcasting, Internet Service Providers &Web Search Portals: Estimated Revenue &Expenses,U.S. 2007-2011 | 60 | 1 |
Radio Networks, Radio Stations, Television Broadcasting &Cable &Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2011 | 61 | 1 |
Estimated Export Revenue for Information Sector Firms, U.S.: 2007-2011 | 62 | 1 |
Employment in Selected Entertainment &Media Occupations, U.S.: May 2010 | 63 | 2 |