Sections
Title | Starting Page | Number of Pages |
---|
COVER | 1 | 3 |
PLUNKETT S ENTERTAINMENT &MEDIA INDUSTRY ALMANAC 2016 | 4 | 4 |
CONTENTS | 8 | 2 |
INTRODUCTION | 10 | 2 |
HOW TO USE THIS BOOK | 12 | 3 |
Chapter 1 MAJOR TRENDS AFFECTING THE ENTERTAINMENT &MEDIA INDUSTRY | 15 | 31 |
1) Introduction to the Entertainment &Media Industry | 16 | 2 |
2) TVs Are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content | 18 | 1 |
3) DVR Market Evolves/Time-Shifting Hurts Advertisers | 19 | 2 |
4) Apple s iTunes Set the Standard in the Music Industry, but Digital Sales Slow | 21 | 1 |
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 27 Million Subscribers | 21 | 2 |
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins | 23 | 1 |
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S. | 23 | 2 |
8) New Video Game Console Technologies and Features Boost Sales | 25 | 2 |
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content | 27 | 1 |
10) Cable and Satellite TV Struggle With Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix | 28 | 3 |
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market | 31 | 1 |
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors | 31 | 2 |
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences | 33 | 2 |
14) China and India Expand Film and TV Production Activity | 35 | 1 |
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless | 36 | 1 |
16) Entertainment-Based Retailing, including Power Towns | 37 | 1 |
17) Mobile Videos and TV Gain Smartphone Users | 38 | 1 |
18) Newspapers and Magazines See Excellent Growth in Digital Editions and Apps | 39 | 1 |
19) Tablets and Smartphones Cause Shift in Desktop PC Market | 40 | 1 |
20) Virtual Worlds Provide Revenue For Games Publishers | 41 | 1 |
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow | 41 | 1 |
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games | 42 | 1 |
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017 | 43 | 1 |
24) Theme Parks Draw Major Investment in China | 44 | 1 |
25) eBook Sales Slow While Print Books Rebound | 44 | 2 |
Chapter 2 ENTERTAINMENT &MEDIA INDUSTRY STATISTICS | 46 | 18 |
Entertainment &Media Industry Overview | 47 | 1 |
Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2010-2015 | 48 | 1 |
Estimated U.S. Arts, Entertainment &Recreation Services Sector Revenues by NAICS Code: 2010-2015 | 49 | 1 |
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1995-2014 | 50 | 1 |
Newspaper Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2010-2015 | 51 | 1 |
Periodical Publishers: Estimated Sources of Revenue &Expenses, U.S.: 2010-2015 | 52 | 1 |
Book Publishers: Estimated Sources of Revenue, Inventories &Expenses, U.S.: 2010-2015 | 53 | 1 |
Motion Picture &Video Industries: Estimated Sources of Revenue, U.S.: 2010-2015 | 54 | 1 |
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015 | 55 | 1 |
Radio Networks &Radio Stations: Estimated Sources of Revenue &Expenses, U.S.: 2010-2015 | 56 | 1 |
Television Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2010-2015 | 57 | 1 |
Cable &Other Subscription Programming: Estimated Sources of Revenue &Expenses, U.S.: 2010-2015 | 58 | 1 |
Internet Publishing &Broadcasting &Web Search Portals: Estimated Revenue &Expenses, U.S.: 2010-2015 | 59 | 1 |
Number of Business &Residential High Speed Internet Lines, U.S.: 2008-2015 | 60 | 1 |
Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014 | 61 | 1 |
Employment &Earnings in Selected Entertainment &Media Occupations, U.S.: May 2014 | 62 | 1 |
Employment in Selected Information &Entertainment Industries, U.S.: 2010-September 2015 | 63 | 1 |
Chapter 3 IMPORTANT ENTERTAINMENT &MEDIA INDUSTRY CONTACTS | 64 | 41 |
Chapter 4 THE ENTERTAINMENT 400: WHO THEY ARE AND HOW THEY WERE CHOSEN | 105 | 431 |
INDEX OF COMPANIES WITHIN INDUSTRY GROUPS | 106 | 11 |
ALPHABETICAL INDEX | 117 | 4 |
INDEX OF U.S. HEADQUARTERS LOCATION BY STATE | 121 | 3 |
INDEX OF NON-U.S. HEADQUARTERS LOCATION BY COUNTRY | 124 | 3 |
Individual Profiles On Each Of THE ENTERTAINMENT 400 | 127 | 409 |
ADDITIONAL INDEXES | 536 | 29 |
INDEX OF FIRMS NOTED AS HOT SPOTS FOR ADVANCEMENT FOR WOMEN &MINORITIES | 537 | 2 |
INDEX OF SUBSIDIARIES, BRAND NAMES AND AFFILIATIONS | 539 | 26 |
A Short Entertainment &Media Industry Glossary | 565 | 24 |