Games, Apps and Social Media Industry Trends & Statistics 2012 - Plunkett Research

Games, Apps and Social Media Industry Trends & Statistics 2012

Games, Apps and Social Media Industry Trends & Statistics 2012 - Plunkett Research
Games, Apps and Social Media Industry Trends & Statistics 2012
Published Sep 20, 2011
43 pages — Published Sep 20, 2011
Price US$ 149.99  |  Buy this Report Now

About This Report

  
Abstract:

PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY TRENDS & STATISTICS 2012

Key Features:

-Industry trends analysis, market data and competitive intelligence
-Market forecasts and Industry Statistics
-Buyer may register for access to search and export data at Plunkett Research Online

Pages: 43
Statistical Tables Provided: 15
Geographic Focus: Global

A condensed market research report excerpted from Plunkett?s Games, Apps & Social Media Industry Almanac 2012, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.

-How is the industry evolving?
-How is the industry being shaped by new technologies?
-How is demand growing in emerging markets and mature economies?
-What is the size of the market now and in the future?


Contents, Statistics, Forecasts and Analysis Include:

Major Trends Affecting the Games, Apps & Social Media Industry
1) User Generated Content Drives Social Media and Generates Ad Revenues
2) Social Media Privacy Concerns Plague the Industry
3) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
4) New Platforms Revolutionize Electronic Games/Microsoft?s New Kinect Raises the Standard
5) 3-D Games Open New Opportunities/Some Safety Concerns Arise
6) Apple?s iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment
7) Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple?s iPad
8) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices
9) Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online
10) Multi-Player Gaming (MMORPGs) is Strong Worldwide
11) Virtual Worlds Open Up New Revenue Sources
12) Online Play/Social Gaming on the Rise
13) TV over IP-TV Networks, Cable Companies and Web Sites Converge
14) Apple Rules in Apps/Android Plays Catch-up
15) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success

Games, Apps & Social Media Industry Statistics
1) Games, Apps & Social Media Industry Overview
2) Top 10 Social Networking Websites: May 2011
3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010
4) Top 10 PC Game Titles Played, U.S. - December 2010
5) Top Console Usage, U.S. - December 2010
6) Top 5 Search Engines, U.S.: May 2011
7) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2009
8) Number of Business & Residential High Speed Internet Lines, U.S.: 2003-2010
9) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2006-2009
10) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009
11) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2009
12) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2009
13) Wireless Standards & Speeds
14) Common Internet Activities, U.S.
15) Common Daily Internet Activities, U.S.

  
Source:
Document ID
978-1-60879-827-8
Country
Country
Country
Country
Country
Country
Country
Country
Country
Country
Industry
Industry
Industry
Industry
Industry
Industry
Industry
Industry
Format:
PDF Adobe Acrobat
Buy Now

Sections

TitleStarting PageNumber of Pages
CONTENTS71
Chapter 1818
  Introduction to the Games, Apps and Social Media Industry82
  User Generated Content Drives Social Media and Generates Ad Revenues102
  Social Media Privacy Concerns Plague the Industry121
  Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready131
  New Platforms Revolutionize Electronic Games/Microsoft s New Kinect Raises the Standard142
  3-D Games Open New Opportunities/Some Safety Concerns Arise161
  Apple s iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment161
  Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple s iPad171
  Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices181
  Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online191
  Multi-Player Gaming (MMORPGs) is Strong Worldwide201
  Virtual Worlds Open Up New Revenue Sources201
  Online Play/Social Gaming on the Rise211
  TV over IP TV Networks, Cable Companies and Web Sites Converge221
  Apple Rules in Apps/Android Plays Catch-up231
  Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success242
Chapter 22618
  Games, Apps and Social Media Industry Overview271
  Top 10 Social Networking Websites: May 2011281
  Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010291
  Top 10 PC Game Titles Played, U.S. - December 2010301
  Top Console Usage, U.S.-December 2010311
  Top 5 Search Engines, U.S.: May 2011321
  Cellular &Other Wireless Telecommunications, Estimated Sources of Revenue &Expenses, U.S.: 2006-2009331
  Number of Business &Residential High Speed Internet Lines, U.S.: 2003-2010341
  Software Publishing Industry, U.S.: Estimated Revenue, Inventories &Expenses, 2006-2009351
  Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009361
  Internet Publishing &Broadcasting: Estimated Sources of Revenue &Expenses, U.S.: 2006-2009371
  Estimated U.S. Information &Entertainment Sector Revenues by NAICS Code: 2007-2009381
  Wireless Standards &Speeds391
  Common Internet Activities, U.S.401
  Common Daily Internet Activities, U.S.413

Table Of Contents

Plunkett Research—Plunkett Research, Ltd., established in 1985, is a leading provider of business and industry information to the corporate, library, academic and government markets. We specialize in market research that analyzes industry trends, provides competitive intelligence and determines the scope and qualities of market leaders.

About the Author


Cite this Report

  
MLA:
Plunkett Research. "Games, Apps and Social Media Industry Trends & Statistics 2012" Sep 20, 2011. Alacra Store. May 13, 2025. <http://www.alacrastore.com/storecontent/Plunkett-Research/Games-Apps-and-Social-Media-Industry-Trends-Statistics-2012-2082-887>
  
APA:
Plunkett Research. (2011). Games, Apps and Social Media Industry Trends & Statistics 2012 Sep 20, 2011. New York, NY: Alacra Store. Retrieved May 13, 2025 from <http://www.alacrastore.com/storecontent/Plunkett-Research/Games-Apps-and-Social-Media-Industry-Trends-Statistics-2012-2082-887>
  
US$ 149.99
$  £  
Have a Question?

Any questions about the report you're considering? Our Customer Service Team can help! Or visit our FAQs.

More Research

Search all our Market Research from one place.