Giant Interactive Group Inc Q1 2013 Earnings Conference Call and Webcast Transcript - Thomson StreetEvents

Giant Interactive Group Inc Q1 2013 Earnings Conference Call and Webcast Transcript

Giant Interactive Group Inc Q1 2013 Earnings Conference Call and Webcast Transcript - Thomson StreetEvents
Giant Interactive Group Inc Q1 2013 Earnings Conference Call and Webcast Transcript
Published May 08, 2013
Published May 08, 2013
Price $54.00  |  Buy this Report Now

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Abstract:

Edited Transcript of GA earnings conference call or presentation 8-May-13 1:00am GMT

  
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Transcript

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GA
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1:00am GMT
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The following is excerpted from the question-and-answer section of the transcript.

(Questions from industry analysts are provided in full, but answers are omitted - download the transcript to see the full question-and-answer session)

Question: Timothy Chan - Morgan Stanley - Analyst : Good morning. First of all, congratulations on the promotions of Ms. Liu and Mr. Ji and I have two questions, if I may. According to some reports, World of Xianxia had a pretty strong start with 100,000 gamers on the first day of launch. Maybe, could you share with us the progress of the game now? Where are we and how does that compare to ZT Online 2 as a similar stage? And I have a second question. Thank you.


Question: Timothy Chan - Morgan Stanley - Analyst : Great. Thanks. My second question would be on The Sky. Since you have launched that on Qihoo's platform, how would that compare to the micro-client version of ZT Online, which is XianXia Online, since the two games are operating on the same platform? Thank you.


Question: Eddie Leung - Bank of America Merrill Lynch - Analyst : Hey, good morning, guys. Thank you for taking my questions. I have only one question. It's more about your mobile game strategy, because you just mentioned that in the upcoming couple of quarters, like towards the end of this year, there will be one mobile game. So I'm wondering going forward, in terms of the development process, in terms of the R&D staff, so on and so forth, could you share some metrics of those and the strategy to launch mobile games?


Question: Eddie Leung - Bank of America Merrill Lynch - Analyst : Okay. Thank you. companies. MAY 08, 2013 / 1:00AM, GA - Q1 2013 Giant Interactive Group Inc Earnings Conference Call and Webcast


Question: Jiong Shao - Macquarie Securities - Analyst : Good morning. Thank you very much for taking my questions. Speaking to the progress, I have two questions, as well. The first question is on the high level. You talked about the paying ratio for the PC games and paying ratio for the mobile games. Could you talk about the paying ratio for the webgames, as well, and as well as the ARPUs for these three types of games? And in three, five years' timeframe, you think, relatively speaking, how big is each segment within the overall gaming industry and strategically, you think web games is just a transition, or you think it's a huge market with a long term potential? So that's the first long question. Second question is quick, is on the financials. Given that you are launching a number of games in the rest of year in web games and in mobile games, you also talked about the marketing earlier in your prepared remarks. I was wondering, margin wise, how should we think about that for the rest of the year? Thank you very much.


Question: Gloria Yu - Oppenheimer - Analyst : Good morning, this is Gloria Yu asking question on behalf of Andy Yeung. We have one question. In the first quarter we have noticed that APA and ACU both declined and given that a newly launched World of Xianxia and also The Sky gradually ramped up, should we expect to the declining trend to reverse in the coming quarter? Thanks.


Question: Gloria Yu - Oppenheimer - Analyst : Thank you.


Question: William Huang - Barclays Capital - Analyst : Good morning, thank you for taking my call and congratulations to Ms. Liu and Mr. Ji. I have two questions. My first question is about your guidance. You guide a moderate increase on topline, can you please elaborate a bit more details like how much percentage revenue shall we expect from World of Xianxia and also what do you expect for the performance of existing games like ZT Online 2 and the micro-client version? I have a follow up question.


Question: William Huang - Barclays Capital - Analyst : Okay, thanks. Just want to follow up on World of Xianxia, according to a couple of local press interviews with your game chief developers, it seems like your games want to create a balancing game system and target those very traditional and very hard core MMO players, given that the market has been very competitive and those gamers usually have been sticking to at least one or two big MMO titles right now. So what is Giant's strategy to acquire those gamers in the next few quarters? Thank you.


Question: Martin Bao - CICC - Analyst : Thank you for taking my question. I have a question regarding the ongoing new client game strategy. As we know, the client game market, especially the user base, is not on a fast growth track. So for our new games in the next few years, will we focus more on the demands from our existing client base, digging deep into the demands of the existing client base, or would you like to expand our client base? Which of these two strategies will be the main growth driver? Thank you.


Question: Mark Marostica - Piper Jaffray - Analyst : Yes, thanks for taking my question and nice job with the quarter. My question is related to World of Xianxia and the strategy around adding servers. It seems that compared to ZT 2's launch for official closed beta, it seems that you're taking a different tack in terms of server additions for World of Xianxia insofar as adding more servers each week than with the case of ZT 2. I'm just trying to understand why that has been your strategy. It seems to have resulted in a significant increase in free servers over the last week. So perhaps you can just shed some light on the server roll out strategy for World of Xianxia. Thanks.


Question: Mark Marostica - Piper Jaffray - Analyst : Great. Thanks for that explanation. It's helpful. And then, just one last follow up regarding Glorious Mission. I think you mentioned that you're planning to target engineering testing in Q2. Do you have a sense at this point when that game will be launched? Will it be a 2013 launch or should we be looking at the 2014 for the official launch of Glorious Mission? Thank you.


Question: Jialong Shi - CLSA - Analyst : Hi. Good morning. Thanks for taking my call. I have one question. I noticed that the balance for your intangible assets actually surged 72% in the past quarter, so just wonder if this kind of increase was caused by any acquisitions you guys have done in the past quarter or if it is due to any down payment for game license? Also, the advance from distributors dropped to half of the amount in the previous quarter. So could give some colors on that, as well? Thank you.


Question: Thomas Chong - BOCI - Analyst : Hi. Good morning. Thanks for taking my question. I have one question. Given the success for the micro-client version for ZT 2 in Qihoo's platform, are you guys planning to launch the micro-client of World of Xianxia in Qihoo's platform, as well? Thanks.


Question: Thomas Chong - BOCI - Analyst : I see. Thanks. I will get back to the queue.

Table Of Contents

Giant Interactive Group Inc Q3 2013 Earnings Conference Call and Webcast Transcript – 2013-11-07 – $54.00 – Edited Transcript of GA earnings conference call or presentation 7-Nov-13 1:00am GMT

Giant Interactive Group Inc Q2 2013 Earnings Conference Call and Webcast Transcript – 2013-08-07 – $54.00 – Edited Transcript of GA earnings conference call or presentation 7-Aug-13 1:00am GMT

Q4 and Full Year 2012 Giant Interactive Group Inc Earnings Conference Call and Webcast Transcript – 2013-02-27 – $54.00 – Edited Transcript of GA earnings conference call or presentation 27-Feb-13 1:00am GMT

Giant Interactive Group Inc Q3 2012 Earnings Conference Call and Webcast Transcript – 2012-11-14 – $54.00 – Edited Transcript of GA earnings conference call or presentation 14-Nov-12 1:00am GMT

Giant Interactive Group Inc Q2 2012 Earnings Conference Call and Webcast Transcript – 2012-08-07 – $54.00 – Edited Transcript of GA earnings conference call or presentation 7-Aug-12 1:00am GMT

Giant Interactive Group Inc Q1 2012 Earnings Conference Call and Webcast Transcript – 2012-05-08 – $54.00 – Edited Transcript of GA earnings conference call or presentation 8-May-12 1:00am GMT

Q4 and Full Year 2011 Giant Interactive Group Inc Earnings Conference Call and Webcast Transcript – 2012-03-06 – $54.00 – Edited Transcript of GA earnings conference call or presentation 6-Mar-12 1:00am GMT

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Thomson StreetEvents. "Giant Interactive Group Inc Q1 2013 Earnings Conference Call and Webcast Transcript" May 08, 2013. Alacra Store. Aug 21, 2014. <http://www.alacrastore.com/thomson-streetevents-transcripts/Q1-2013-Giant-Interactive-Group-Inc-Earnings-Conference-Call-and-Webcast-T5068313>
  
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Thomson StreetEvents. (2013). Giant Interactive Group Inc Q1 2013 Earnings Conference Call and Webcast Transcript May 08, 2013. New York, NY: Alacra Store. Retrieved Aug 21, 2014 from <http://www.alacrastore.com/thomson-streetevents-transcripts/Q1-2013-Giant-Interactive-Group-Inc-Earnings-Conference-Call-and-Webcast-T5068313>
  
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