
from
TecTrends Reporter16 page (4623 word) report
published Nov 01, 2007
Price
$29.95 available for immediate download
This report is also available for purchase on a
per-page basis.
Report Overview
Search Inside
About
TecTrends Reporter
Second Life was created as an intentionally audacious virtual world where people can come together, play, and do business. Some call it a game. Others, in true ?90s fashion, call it virtual reality. Whatever you call it, Second Life has definitely caused a lot of ruckus among computer geeks, technophiles, skilled Internet surfers, grandmas and even economists. But why? This report explores the rapidly emerging phenomenon of Second Life, including both the many and varied reasons people are drawn to it, as well as the wide array of uses that it plays in the lives of its participants.
|
| Source: | Information Sources, Inc.`
|
| Author: | TecTrends Staff
|
| Document ID: | 165174
|
| Country: | United States
|
| Industry: | Online Services
|
| Free Sample: |
Click Here to Download
|
| Format: | | PDF |  |
|
TecTrends covers companies & products in the Information Technology industry. The database includes public and private company profiles, product profiles, and product reviews from hundreds of business, computer, technical, trade and consumer publications.