Video Games in Australia - IBISWorld Industry Market Research

Video Games in Australia

Video Games in Australia - IBISWorld Industry Market Research
Video Games in Australia
Published Apr 04, 2012
43 pages — Published Apr 04, 2012
Price US$ 910.00  |  Buy this Report Now

About This Report

  
Abstract:

Once viewed as a fad for teens, video games have defied doubters and become an established part of the entertainment scene. Those teens grew up and continue to play games with the same enthusiasm as they did decades ago. All the while, new generations of Australians are joining in on the fun. As a result, the industry is expected to grow at a healthy rate of 4.1% per annum over the five years through 2011-12. Revenue grew by 20.6% in 2008-09 alone, comprehensively shaking off fears that the recession would slow demand. This included a 38.7% increase in retail spending on games and consoles.

This report is concerned with the broader operations of all aspects of video games in Australia. Products to do with gaming on any electronic device, such as a PC, console, tablet or mobile, make up the retail and wholesale segment of the report. The development and manufacture of games, consoles and accessories also constitute a notable share of the market. Revenue from subscribing to online gaming complements the industry's products.

The report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecast, growth rates and an analysis of the industry key players and their market shares.

  
Source:
Document ID
X0007
Country
Industry
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Format:
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IBISWorld Industry Market Research—IBISWorld is a leading strategic business information provider that offers comprehensive information on more than 700 US industries covering 4,000 individual product segments. They also provide global industry and industry risk rating reports covering Australia, the United Kingdom and China. IBISWorld data offers detailed analysis on growth trends, the competitive environment and key issues. Reports average 30 to 40 pages and contain figures; market characteristics; product, market and service segmentation; industry conditions, current and historical performance analysis; risk scores; industry participants and market share; factors to success; and 5-year forecasts with forecast analysis.

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Cite this Report

  
MLA:
IBISWorld Industry Market Research. "Video Games in Australia" Apr 04, 2012. Alacra Store. Dec 06, 2016. <http://www.alacrastore.com/storecontent/IBISWorld-Industry-Market-Research/Video-Games-in-Australia-2042-1907>
  
APA:
IBISWorld Industry Market Research. (2012). Video Games in Australia Apr 04, 2012. New York, NY: Alacra Store. Retrieved Dec 06, 2016 from <http://www.alacrastore.com/storecontent/IBISWorld-Industry-Market-Research/Video-Games-in-Australia-2042-1907>
  
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