Video Game and Recorded Music Retailing in Australia - IBISWorld Industry Market Research

Video Game and Recorded Music Retailing in Australia

Video Game and Recorded Music Retailing in Australia - IBISWorld Industry Market Research
Video Game and Recorded Music Retailing in Australia
Published Feb 25, 2015
29 pages — Published Feb 25, 2015
Price US$ 910.00  |  Buy this Report Now

About This Report


Video game and recorded music retailers have faced a challenging environment over the past five years. Industry performance has been affected by trends in real household discretionary income, consumer sentiment, the average hours worked by consumers and the number of internet connections. Declines in the average weekly hours worked have meant that consumers have had more spare time to enjoy CDs, DVDs or computer games. However, despite growth in discretionary income over the period, fluctuations in consumer sentiment have led to weaker spending on non-essential goods. Most importantly, changing media formats have made it difficult for the industry to generate revenue.

Industry operators primarily sell video games and recorded music, including CDs and DVDs. Digital downloads from industry retailers that operate from bricks-and-mortar stores are also included. Businesses that primarily operate online are excluded from the industry.

The report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecast, growth rates and an analysis of the industry key players and their market shares.

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IBISWorld Industry Market Research—IBISWorld is a leading strategic business information provider that offers comprehensive information on more than 700 US industries covering 4,000 individual product segments. They also provide global industry and industry risk rating reports covering Australia, the United Kingdom and China. IBISWorld data offers detailed analysis on growth trends, the competitive environment and key issues. Reports average 30 to 40 pages and contain figures; market characteristics; product, market and service segmentation; industry conditions, current and historical performance analysis; risk scores; industry participants and market share; factors to success; and 5-year forecasts with forecast analysis.

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IBISWorld Industry Market Research. "Video Game and Recorded Music Retailing in Australia" Feb 25, 2015. Alacra Store. May 27, 2018. <>
IBISWorld Industry Market Research. (2015). Video Game and Recorded Music Retailing in Australia Feb 25, 2015. New York, NY: Alacra Store. Retrieved May 27, 2018 from <>
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