Toy and Game Retailing in Australia - IBISWorld Industry Market Research

Toy and Game Retailing in Australia

Toy and Game Retailing in Australia - IBISWorld Industry Market Research
Toy and Game Retailing in Australia
Published Oct 30, 2012
31 pages — Published Oct 30, 2012
Price US$ 970.00  |  Buy this Report Now

About This Report


Toy and game retailers are expected to experience difficult trading conditions over the five years through 2012-13, with sales declining by an annualised 0.4%. Despite consumer demand for electronic and interactive toys, trading conditions for industry operators were tough due to mounting industry competition. Sales during this period were also affected by annual fluctuations in real household disposable income, interest rates, consumer sentiment, the relative share of the total Australian population aged 14 years or younger and seasonal trends.

Operators in this industry sell a broad range of toy and game products including dolls, hobby equipment, computer games (software and consoles) and board games. Retailers may operate as part of a chain-store network, be franchised businesses or independent players. Store merchandise is purchased from domestic manufacturers and wholesalers or imported into Australian from overseas suppliers.

The report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecast, growth rates and an analysis of the industry key players and their market shares.

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IBISWorld Industry Market Research—IBISWorld is a leading strategic business information provider that offers comprehensive information on more than 700 US industries covering 4,000 individual product segments. They also provide global industry and industry risk rating reports covering Australia, the United Kingdom and China. IBISWorld data offers detailed analysis on growth trends, the competitive environment and key issues. Reports average 30 to 40 pages and contain figures; market characteristics; product, market and service segmentation; industry conditions, current and historical performance analysis; risk scores; industry participants and market share; factors to success; and 5-year forecasts with forecast analysis.

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IBISWorld Industry Market Research. "Toy and Game Retailing in Australia" Oct 30, 2012. Alacra Store. Jun 18, 2018. <>
IBISWorld Industry Market Research. (2012). Toy and Game Retailing in Australia Oct 30, 2012. New York, NY: Alacra Store. Retrieved Jun 18, 2018 from <>
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