Report title: The Video Gaming Market Outlook: Evolving business models, key players, new challenges and the future outlook.
from Business Insights
138 page report published Aug 01, 2009

Price $2,875.00 available for immediate download
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The global video gaming market has witnessed strong growth over the past five years and looks set to remain strong over the next five years too. This report studies the global video gaming market, covering console gaming, online gaming, mobile gaming, PC gaming and in-game advertising. It covers the key developed and emerging markets, in terms of penetration of internet, broadband and mobile technologies and the uptake of different video gaming platforms. It analyses the changing demographic profile of gamers, evolving business models and evolutions in the value chain of the video gaming industry, with a focus on the emerging trends. This report also discusses the key challenges that the market is currently faced with and provides an insight into the key players involved.

Source: Business Insights
Document ID: rbtc0125
Industry: Toys & Games
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Sections
TitleStarting PageNumber of Pages
Table of Contents The Video Gaming Market Outlook Executive summary 12 Market development 12 Console gaming â?? slowing growth 13 Online gaming â?? driving the growth of video gaming 14 Mobile gaming â?? rising rapidly 15 PC gaming â?? declining market 16 01
Table of Contents01
The Video Gaming Market Outlook01
Executive summary 1201
Market development 1201
Console gaming – slowing growth 1301
Online gaming – driving the growth of video gaming 1401
Mobile gaming – rising rapidly 1501
PC gaming – declining market 1601
Changing demographic profile – the rise of casual gaming 1701
Evolving business models – rise of in-game advertising,01
microtransactions and digital distribution 1801
Changing value chain – impact of industry consolidation and changing01
distribution models 1901
Key and emerging video gaming markets 2001
Chapter 1 Introduction 2401
What is this report about? 2401
Methodology and definitions 2501
Chapter 2 Market development 2801
Summary 2801
Overview 2901
Introduction 2901
Market size and growth 2901
Key global video games publishers 3201
Emerging sectors in video gaming 3301
Multimedia consoles 3301
Thought controlled games 3301
User-generated content 3301
Social gaming 3401
Advergaming 3501
Serious gaming 3501
Challenges for the video games industry 3701
Piracy 3701
Piracy – some statistics compiled by Interactive Software Federation01
of Europe (ISFE) 3701
Intellectual Property Rights 3801
Chapter 3 Console gaming – slowing growth 4001
Summary 4001
Console software market 4101
Market size and growth 4101
Console software publishers 4101
Console hardware market 4301
Market size and growth 4301
Console hardware manufacturers 4501
Online console market 4801
OnLive – a potential threat to console gaming 5001
Chapter 4 Online gaming – driving the growth of video gaming 5201
Summary 5201
Market size and growth 5301
Drivers of online gaming 5401
MMOGs (Massively multiplayer online games) - Dominating the online01
games market 5501
Drivers of MMOGs 5601
Gaming as a social medium 5601
Increasing broadband users 5601
MMOG competitive landscape 5701
Chapter 5 Mobile gaming – rising rapidly 6001
Market Size and growth 6001
Drivers of mobile gaming 6101
Increasing mobile and 3G penetration 6101
Increasing smartphone sales 6301
Apple iPhone – revolutionizing the mobile gaming market 6401
Key mobile gaming publishers 6501
Chapter 6 PC Gaming – declining market 6801
Summary 6801
Market size and growth 6801
Reasons for the decline of PC gaming 6901
Lack of new game titles and sophisticated games 6901
Cannibalization by console games 7001
Advent of online and wireless gaming 7001
Chapter 7 Changing demographic profile – the rise of casual gaming 7201
Summary 7201
Overview 7301
Increasing casual gaming market 7301
Profile of casual gamers 7401
Increasing average game player age 7501
Increasing participation from women 7701
Video games in the family and as social medium 7701
Chapter 8 Evolving business models – the rise of in-game advertising, microtransactions and digital distribution 8201
Summary 8201
Overview 8301
In-game advertising 8301
Online/ digital distribution 8501
Microtransactions 8601
Chapter 9 Changing value chain – impact of industry consolidation and changing distribution models 9001
Summary 9001
Overview 9001
The traditional video gaming value chain 9101
Key components of traditional value chain 9201
Developer 9201
Publisher 9201
Distributor 9201
Retailer 9201
The new video gaming value chain 9301
Consolidation of developers and publishers 9301
Digital distribution 9401
Rise of mobile and online gaming 9501
Chapter 10 Key and emerging video gaming markets 9801
Summary 9801
The key video gaming markets 9901
The US 9901
Market size and growth 9901
Internet and broadband penetration 10001
Mobile penetration 10101
Key video games publishers 10201
Canada 10301
Market size and growth 10301
Internet and broadband penetration 10401
Mobile penetration 10501
Key video games publishers 10601
China 10601
Market size and growth 10601
Internet and broadband penetration 10901
Mobile penetration 10901
Key video games publishers 11001
South Korea 11101
Market size and growth 11101
Internet and broadband penetration 11201
Mobile penetration 11301
Key video games publishers 11401
Japan 11501
Market size and growth 11501
Internet and broadband penetration 11601
Mobile penetration 11701
Key video games publishers 11701
Western Europe 11801
Market size and growth 11801
Key video games publishers 11901
Key video gaming markets in Western Europe 12001

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